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Steam News1 June 20179y ago

Patch 1.2.0 released

Greetings, dear players, Today we pushed update 1.2.0 out. We added translated text for Chinese and German, as well as a lot of optimizations. Enjoy!

Full notes

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Repeated intro

Greetings, dear players, Today we pushed update 1.2.0 out. We added translated text for Chinese and German, as well as a lot of optimizations. Enjoy! List of changes:

What changed

3 fixes2 additions6 changes2 removals
  • Performance
  • Gameplay
  • Fixes
  • Compatibility
addedGreetings, dear players, Today we pushed update 1.2.0 out. We added translated text for Chinese and German, as well as a lot of optimizations. Enjoy! List of changes:
addedAdded localized text for Chinese (both simplified and traditional) and German
removedOn low quality settings, the most expensive post FX are now disabled to improve frame rates on low-end graphics cards
changedOptimized render state management, which improves performance, especially on low-end CPUs
changedOptimized task management, which positively impacts performance and battery usage
fixedFixed a very rare crash which happened after switching to a new level
  • Added localized text for Chinese (both simplified and traditional) and German

  • On low quality settings, the most expensive post FX are now disabled to improve frame rates on low-end graphics cards

  • Optimized render state management, which improves performance, especially on low-end CPUs

  • Optimized task management, which positively impacts performance and battery usage

  • Fixed a very rare crash which happened after switching to a new level

  • Fixed stuttering of intro video

  • Minor improvements to loading times

  • Fixed a few minor bugs detected by UBSan

  • Updated Steamworks SDK to 1.40

Windows only:

  • Windows XP is now supported

macOS only:

  • Enabled usage of SSSE3 CPU instructions (previously used SSE2 only). Probably no gain in performance because of this, but it can't hurt, either.

Linux only:

  • Removed dependency on libGL.so, all GL functions are now dynamically loaded

Source

Steam News / 1 June 2017

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