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Steam News17 December 20169y ago

On Rusty Trails v1.1 is here!

Hey nice people of this fine group, today, we released a major update for On Rusty Trails which contains a few long-awaited features and bug-fixes.

Full notes

Full On Rusty Trails update

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Repeated intro

Hey nice people of this fine group, today, we released a major update for On Rusty Trails which contains a few long-awaited features and bug-fixes. A list:

What changed

4 fixes2 additions0 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
addedLeaderboards can now be viewed from the level select menu (press Y on controller or L on the keyboard)
addedAdded replay level button (Back on controller, Backspace on keyboard) when at the stats screen after each level
fixedFixed an issue where cutscenes would no longer skip on request when changing levels frequently
removedRemoved a render target texture that wasn't even used, saves a bit of memory
fixedFixed a bug where gravity wasn't reset correctly after player died inside a force field
fixedFixed a file handle leak which could cause problems during loading on macOS

On Rusty Trails changes

addedLeaderboards can now be viewed from the level select menu (press Y on controller or L on the keyboard)
addedAdded replay level button (Back on controller, Backspace on keyboard) when at the stats screen after each level
fixedFixed an issue where cutscenes would no longer skip on request when changing levels frequently
removedRemoved a render target texture that wasn't even used, saves a bit of memory
fixedFixed a bug where gravity wasn't reset correctly after player died inside a force field
  • Leaderboards can now be viewed from the level select menu (press Y on controller or L on the keyboard)

  • Level select screen now shows the status of each completed level (completed without dying / completed while keeping all tokens)

  • Added replay level button (Back on controller, Backspace on keyboard) when at the stats screen after each level

  • Final boss fight was broken when it was started again after watching the credits

  • Fixed an issue where cutscenes would no longer skip on request when changing levels frequently

  • Removed a render target texture that wasn't even used, saves a bit of memory

  • Fixed a bug where gravity wasn't reset correctly after player died inside a force field

  • Player deaths are now counted only if a save point was used, otherwise they are reset on respawn

  • Fixed a file handle leak which could cause problems during loading on macOS

We hope you enjoy this early holiday present! For those of you who are into speed-running, the retry button and in-game leaderboards should be up your alley. And if you are hunting achievements, the level select badges make that much less frustrating... There's a lot more to be done, so expect many more updates to come, and see you all next year! Have a good one, the team at Black Pants EDIT: There was a game-breaking bug introduced by this patch, but it's now resolved in the current version.

Source

Steam News / 17 December 2016

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