Full notes
Full On Point update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
After a long journey, we're ready to share the 1.0 version of On Point with the world! We want to say a huge thank you to everyone that has supported us, and enjoyed the game during early access. We feel like On Point is finally what we imagined it should be when we started out, and we can’t wait for you to enjoy the full release!
We’ve made a heap of changes, including new mini-games, environments, game modes, and lots of quality of life improvements. Not only that, but we’ve decided to drop the base price of the game by 30%! So what are you waiting for?! Go, play!
Okay, if you want to know more, here are the full release notes:
Reworked Game-modes
Calibrate
New tutorial level to get you started
Chill
Learn the ropes in some of the key types of mini-games, or just practice without much pressure
Expert
Up the stakes with a huge variety of more difficult mini-games that you’ll need to unlock as you progress
Similar to the classic arcade-style gameplay
One-Off Mode (NEW)
Play individual mini-games to hone your skills and strive for S Rank on everything
Marathon Mode (NEW)
Oops - all mini-games! Yep, every single one of them, in a row. Can you make it through all 115?
This is the ultimate test of accuracy and endurance: stretch your trigger fingers, loosen up your arms, make sure that headset is fully charged, and stay hydrated! (please play within your limits)
Must be unlocked
Arcade Tickets
Earn arcade tickets as you play, and use them to unlock more mini-games and game modes
New Mini-games
At least 60 new mini-games, include new types, more variants of the classics, and new environments
Bonus-life mini-games to extend your sessions in Chill and Expert Modes
Improved UI
All menus have been remade for consistency and ease of use
Added accessibility modes
Customise the power of the the Aim assist
Use Repeat trigger to go full auto
Use Auto trigger to pull the trigger for you and avoid some finger strain
New and improved leaderboards
Including ambient lifetime stats
Balancing/Tweaks
All mini-game scoring and ranks have been re-scaled
Various mini-game difficulties have been adjusted or split into more or less difficult variants
Bug Fixes:
Too many to list…
There are a few known, minor bugs that we’ll be working on over the next few weeks. There are also some extra features that we have planned, but didn’t make it into this release, so keep an eye out for those!
Source
Changelog.gg summarizes and formats this update. How we read updates.
