What changed
1 fix0 additions1 change0 removals
changed2026.6.1 v1.1.0-beta Version Name: Happy Children's Day
fixedFixes - Optimized FPS during gameplay - Optimized UI animation frame rate synchronization - Added v-sync settings - Added resolution settings - Fixed the issue of animation overlap and crash due to continuous ESC - Added "S+" settlement, adjusted settlement and score calculation methods - Fixed the bug of unexpected key binding loss - Fixed the bug of hidden tracks being unplayable on first appearance - Fixed the bug of fake key bindings remaining in Pure Mode - Fixed the issue of key overlap in "残响" hyper - Narrowed the "invalid" judgment range - Adjusted the hold model - Adjusted the hold judgment range - Fixed the bug of special effect time offset
OMVROS changes
changed2026.6.1 v1.1.0-beta Version Name: Happy Children's Day
fixedFixes - Optimized FPS during gameplay - Optimized UI animation frame rate synchronization - Added v-sync settings - Added resolution settings - Fixed the issue of animation overlap and crash due to continuous ESC - Added "S+" settlement, adjusted settlement and score calculation methods - Fixed the bug of unexpected key binding loss - Fixed the bug of hidden tracks being unplayable on first appearance - Fixed the bug of fake key bindings remaining in Pure Mode - Fixed the issue of key overlap in "残响" hyper - Narrowed the "invalid" judgment range - Adjusted the hold model - Adjusted the hold judgment range - Fixed the bug of special effect time offset
2026.6.1 v1.1.0-beta Version Name: Happy Children's Day
Fixes - Optimized FPS during gameplay - Optimized UI animation frame rate synchronization - Added v-sync settings - Added resolution settings - Fixed the issue of animation overlap and crash due to continuous ESC - Added "S+" settlement, adjusted settlement and score calculation methods - Fixed the bug of unexpected key binding loss - Fixed the bug of hidden tracks being unplayable on first appearance - Fixed the bug of fake key bindings remaining in Pure Mode - Fixed the issue of key overlap in "残响" hyper - Narrowed the "invalid" judgment range - Adjusted the hold model - Adjusted the hold judgment range - Fixed the bug of special effect time offset