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Steam News19 September 20196y ago

Omen is finally available on Nintendo EU eShop

In the last couple of weeks, we finally managed to bring Omen Exitio: Plague on Nintendo Switch, thanks to our publisher Forever Entertainment. Reaching this goal means a lot to us.

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Full Omen Exitio: Plague update

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What changed

0 fixes2 additions2 changes0 removals
  • Balance
  • Gameplay
changedIn the last couple of weeks, we finally managed to bring Omen Exitio: Plague on Nintendo Switch, thanks to our publisher Forever Entertainment.
addedReaching this goal means a lot to us. We are deeply convinced that a game like Omen represents a different and peculiar way to play games on Switch, offering a somehow new perspective on this medium itself.
addedWe definitely don't think this is revolutionary or anything, and we don't have the presumption to have created something new. We do think, though, that Omen is a game made of tiny elements that somehow blend together in order to craft an atmosphere, an immersion that doesn't rely on realism but on the emotions and the imagination of players. We create suggestions, set the tone, but, ultimately, players are the ones creating their own images, using those to fill the space between the sketches we provide them. This is demanding, it requires a huge level of concentration, as an actual book would do. We think this is a somehow hidden way to give agency to the player, to give them responsibilities: choosing the path to follow during the adventure is the easiest and more immediate part of Omen's gameplay, while imagining your own world, indulging in the atmosphere we have crafted for you, represents the odd and (weirdly) unintuitive side of the game.
changedWell, all this boring reasoning just to say that Nintendo Switch enables gestures which are more appropriate in order to deliver these concealed gameplay concepts. That's why we are so happy about this release and why we hope you'll enjoy the game.

Omen Exitio: Plague changes

changedIn the last couple of weeks, we finally managed to bring Omen Exitio: Plague on Nintendo Switch, thanks to our publisher Forever Entertainment.
addedReaching this goal means a lot to us. We are deeply convinced that a game like Omen represents a different and peculiar way to play games on Switch, offering a somehow new perspective on this medium itself.
addedWe definitely don't think this is revolutionary or anything, and we don't have the presumption to have created something new. We do think, though, that Omen is a game made of tiny elements that somehow blend together in order to craft an atmosphere, an immersion that doesn't rely on realism but on the emotions and the imagination of players. We create suggestions, set the tone, but, ultimately, players are the ones creating their own images, using those to fill the space between the sketches we provide them. This is demanding, it requires a huge level of concentration, as an actual book would do. We think this is a somehow hidden way to give agency to the player, to give them responsibilities: choosing the path to follow during the adventure is the easiest and more immediate part of Omen's gameplay, while imagining your own world, indulging in the atmosphere we have crafted for you, represents the odd and (weirdly) unintuitive side of the game.
changedWell, all this boring reasoning just to say that Nintendo Switch enables gestures which are more appropriate in order to deliver these concealed gameplay concepts. That's why we are so happy about this release and why we hope you'll enjoy the game.

In the last couple of weeks, we finally managed to bring Omen Exitio: Plague on Nintendo Switch, thanks to our publisher Forever Entertainment.

Reaching this goal means a lot to us. We are deeply convinced that a game like Omen represents a different and peculiar way to play games on Switch, offering a somehow new perspective on this medium itself.

We definitely don't think this is revolutionary or anything, and we don't have the presumption to have created something new. We do think, though, that Omen is a game made of tiny elements that somehow blend together in order to craft an atmosphere, an immersion that doesn't rely on realism but on the emotions and the imagination of players. We create suggestions, set the tone, but, ultimately, players are the ones creating their own images, using those to fill the space between the sketches we provide them. This is demanding, it requires a huge level of concentration, as an actual book would do. We think this is a somehow hidden way to give agency to the player, to give them responsibilities: choosing the path to follow during the adventure is the easiest and more immediate part of Omen's gameplay, while imagining your own world, indulging in the atmosphere we have crafted for you, represents the odd and (weirdly) unintuitive side of the game.

Well, all this boring reasoning just to say that Nintendo Switch enables gestures which are more appropriate in order to deliver these concealed gameplay concepts. That's why we are so happy about this release and why we hope you'll enjoy the game.

Cheers!

the TBS team

Source

Steam News / 19 September 2019

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