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Full notes
Full Omega Strikers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Gameplay
- Store
- UI and audio
Omega Strikers changes
Happy New Year Gaming Gamers!
So. Last patch we made a pretty big amount of changes. Honestly, they all landed pretty well. There were a couple things that were underperforming or overperforming, so this is a smaller patch to hit those things. Also, those new awakenings got some NEW ICONS from a community contest, so you'll be seeing those in game too. (Though only on PC for the time being. Consoles will have some placeholders.) And last but not least, we're also rolling over the season. That doesn't mean a ton, but there will be some resets to rank, titles handled out, etc.
As for the awakening contest, we had a TON of incredible submissions. I personally spent a couple hours swapping them into builds so I can see how they looked in game. Shouts out to all the people who submitted and the three winners:
AkiBesuto
kiwwsplash
MrFlambo
I received such great art, I encourage everyone to share their submissions in the Discord, they were so good. Who knows, I might even find some more awakenings lying around in the code we can make art for!
Okey let's get started.
SEASON RESET
Just a rank reset, you know how it is.
Ranked Rewards:
Aqua Cannon goal explosion
(This isn't a seasonal reward btw, this is a forever thing that you'll unlock once you hit challenger any time in the future.)
If you hit challenger and didn’t get this, make a ticket.
Top "x" titles
ex: Top 5, Top 10, Top 25, etc
Most rewards will be based on your Season *Peak* rating, but the titles for "Top X%" will be based on your leaderboard position at the end of the season. They will go out with ladder resets. As always, you can track your progress and match history at our official site at stats.omegastrikers.gg
STRIKERS
Drek'ar
Drek is simply kinda killing it all over the place right now so we're toning him down a bit.
Xeno Cloak [SECONDARY]
Haste :: 42.5% → 40%
Cooldown :: 11s → 12s
Juno
Your favorite blob is currently suffering in the winning department.
Strike With Friends [PASSIVE]
Blobbo duration: 2.5s → 2.75s
Friend Fling [PRIMARY]
Damage power scaling: 90% → 100%
Player knockback power scaling: 90% → 100%
Kazan
Making Kazan's interactions feel more fluid, but due to the increased options he now has, we don't want those interactions to happen all the dang time.
Crooked Leverage [CLOSED PRIMARY]
Cooldown :: 10s → 10.5s
The Slip [CLOSED SECONDARY]
Cooldown :: 11s → 12s
Carried Away [OPEN SECONDARY]
Cooldown :: 15s → 16s
Pop / Retract [SPECIAL]
Cooldown :: 1.5s → 1s
Nao
Now that she can't scale to provide as much crazy team speed, she doesn't really need to have glass bones and paper skin. She'll still be quite fragile, but perhaps her bones are now plexiglass or something.
Base Stats
Stagger scaling :: 125 → 200
Octavia
Following the Octy changes, she doesn't need to be quite as fragile. Similar to Nao. She still has the lowest stagger scaling tier, so she's still going to be squishy tho. Base Stats
Base stagger :: 1100 → 1150
Rasmus
In lower tiers of play, Rasmus Clarion Corp is quite popular and strong. He retains that strength pretty well in upper tiers, but like highest tiers see him suffer a lot. This partial revert should make him a more competitive pick at the highest level.
Pendulum Swing [PRIMARY]
Player damage :: 165 → 175
Damage power scaling :: 92.5% → 87.5%
Player knockback :: 165 → 175
Player knockback power scaling :: 92.5% → 87.5%
Rune
This man is currently terrorizing queues, probably the biggest benefactor of the changes last patch. This should bring him closer to the rest of the cast.
Base Stats
Speed :: 460 → 455
Unstable Anomaly [PRIMARY]
Unformed damage :: 168.3 → 150
Unformed player knockback :: 233.75 → 200
Unformed damage power scaling : 93.75% → 75%
Unformed player knockback power scaling :: 125% → 100%
Banish [SPECIAL]
Startup : 0.4s → 0.425s:
Vyce
Vyce is doing pretty well and I'd like to avoid the double-up buff of this with Eject Button buff.
Thunderstruck [SECONDARY]
Cooldown :: 11.5s → 13s
X
X is one of those overperformers we mentioned in the intro. We're aiming to tone him down a tad and make his ult less massive compared to literally everything else in the game.
X Maximus! [SPECIAL]
Base size :: 315 → 290
Bonus size :: 37.5% → 40%
Awakenings
Aerials
Equalizing it with surge and explosive entrance so dashers don't see Aerials as strictly better pick compared to Surge/Explosive.
DASH range, BLINK range, and HASTE effects increased 45% → 35%. PROJECTILES gain 55% travel or cast range.
Berserker
One of the new awakenings, came in a little bit weaker. Should be more consistently useful and stronger, without requiring you to be staggered to have numbers that feel impactful.
New Image, submitted by kiwwsplash Steam post image
Gain up to 30 → 50 Power and 15 → 25 Cooldown Rate based on how much Stagger you are missing. While Staggered gain 1.5 → 1 times the max amount.
Chronoboost
Not in rotation but matching with Aerials.
DASH range, BLINK range, and HASTE effects increased 40% → 35%. Ability BUFFS and DEBUFFS last 22.5% longer.
Inner Focus
Slight buff to its stacking speed from heavy hits, making it easier to stack. It probably won't have a counter in the UI for a while unfortunately, sorry about that. If you enable the detailed scoreboard in your settings and your CDR stat is 10+, you're nearly full.
New image, submitted by MrFlambo Steam post image
Hits grant 3 → 4 stacks of Cooldown Rate (0.13 per stack, 1 stack for LIGHT hits). At 100 stacks, double the Cooldown Rate per stack. Stacks reset when K.O.'d and between sets.
Omega Infused Accelerator
New Image
New Image, submitted by AkiBesuto Steam post image
Orb Dancer
Being the sole orb awakening, it needs a little love.
Power Orbs increase Speed by 30% for 2.2s → 3s. After collecting 5 without being KOed, this effect is increased to 65%.
Tempo Swing
Mini rework came in a tad weak, so we're just gonna give it some love.
Hitting anything heals you for 6% of your max Stagger (2% for LIGHT hits) and deal 20% → 33% of that amount as damage to the enemy hit.
GEAR
Eject Button
As mentioned above, EB needed a little love. We preemptively poked Vyce and will be keeping an eye on Ai.Mi. Eye-Me.
Gain 50% DASH and BLINK range, 40% HASTE effectiveness, and 15% → 20% reduced SECONDARY cooldown. After casting your SECONDARY, recast it within 3.25s to BLINK back to the cast position.
Momentum Boots
Taking a bit of speed off and increasing the counterplay to the MB.
Gain 5% → 2% Speed plus up to 13% → 14% over 10s (1.3% → 1.4% Movement Speed per Stack). Getting hit resets the added effect.
Powerhouse Pauldrons
Pauldrons got mixed up in the kerfuffle of last patch. We're going to shift the nerf over to the damage resistance instead and keep an eye on future rotations that bring in more size to maybe adjust this back down somewhat.
Gain 27.5% → 30% size, 20 power, and 20% → 15% damage reduction.
Strike Shot
Slight tap up to make it compete for your attention vs momentum boots.
PROJECTILES gain 35% travel or cast range. Every 11.5s → 11s, Strike also fires a LIGHT hit PROJECTILE.
Source
Changelog.gg summarizes and formats this update. How we read updates.
