What changed
0 fixes1 addition0 changes0 removals
addedIt has been 3 days since we entered the early access, there have been many criticisms and suggestions, all of which we have readily received and listed in our next-to-do list. Apart from ctiticism, we have also received many warm support and encouragement, all the warming energy is what bolsters our motivation to continually enhance the game! We have fix a few problems according to customer reports, listed as follows: *The hint for passive skills, lest players mistake them as placeable into skill bar. *To display the labels for interactive objects, so that players would know that these are interactable. *Adjust the sell prices for part of the dropped items, trying to make players feel less frustrated when cumulating their moneybags.(hint: there have already been mechanics to loot boxes and barrels in town to attain valuable misc items.) *Fix the issue in beginner tutorial where players would stuck and won't trigger the next event. *Add in water wells to allow players to fill their empty water bags. *Cancel the camera tracking when conversation with NPCs to solve part of the camera glitch. *Fix loading screen glitch. *Fix archery view and re-calibrate the crosshair. *Add in a full-screen switch and option for resolution. (Other functions for adjusting graphic details are now under production.) *Fix the bug where players get equipment copies when they repeatly take off their equipment. *Solve the issue where players cannot join in the games with their room names blank. Additionally, we are currently working on the following: *A remade beginner tutorial to make players learn the basics more smoothly. *A tutorial diary to provide in-game hints and instructions. *A arena mode and the associated maps to provide players who enjoy PvP content more with another gaming choice. If you have enjoyed our game, please spare no positive review on steam! We will be constantly updating the game content to a more complete version!
Olorun: Theocracy changes
addedIt has been 3 days since we entered the early access, there have been many criticisms and suggestions, all of which we have readily received and listed in our next-to-do list. Apart from ctiticism, we have also received many warm support and encouragement, all the warming energy is what bolsters our motivation to continually enhance the game! We have fix a few problems according to customer reports, listed as follows: *The hint for passive skills, lest players mistake them as placeable into skill bar. *To display the labels for interactive objects, so that players would know that these are interactable. *Adjust the sell prices for part of the dropped items, trying to make players feel less frustrated when cumulating their moneybags.(hint: there have already been mechanics to loot boxes and barrels in town to attain valuable misc items.) *Fix the issue in beginner tutorial where players would stuck and won't trigger the next event. *Add in water wells to allow players to fill their empty water bags. *Cancel the camera tracking when conversation with NPCs to solve part of the camera glitch. *Fix loading screen glitch. *Fix archery view and re-calibrate the crosshair. *Add in a full-screen switch and option for resolution. (Other functions for adjusting graphic details are now under production.) *Fix the bug where players get equipment copies when they repeatly take off their equipment. *Solve the issue where players cannot join in the games with their room names blank. Additionally, we are currently working on the following: *A remade beginner tutorial to make players learn the basics more smoothly. *A tutorial diary to provide in-game hints and instructions. *A arena mode and the associated maps to provide players who enjoy PvP content more with another gaming choice. If you have enjoyed our game, please spare no positive review on steam! We will be constantly updating the game content to a more complete version!
It has been 3 days since we entered the early access, there have been many criticisms and suggestions, all of which we have readily received and listed in our next-to-do list. Apart from ctiticism, we have also received many warm support and encouragement, all the warming energy is what bolsters our motivation to continually enhance the game! We have fix a few problems according to customer reports, listed as follows: *The hint for passive skills, lest players mistake them as placeable into skill bar. *To display the labels for interactive objects, so that players would know that these are interactable. *Adjust the sell prices for part of the dropped items, trying to make players feel less frustrated when cumulating their moneybags.(hint: there have already been mechanics to loot boxes and barrels in town to attain valuable misc items.) *Fix the issue in beginner tutorial where players would stuck and won't trigger the next event. *Add in water wells to allow players to fill their empty water bags. *Cancel the camera tracking when conversation with NPCs to solve part of the camera glitch. *Fix loading screen glitch. *Fix archery view and re-calibrate the crosshair. *Add in a full-screen switch and option for resolution. (Other functions for adjusting graphic details are now under production.) *Fix the bug where players get equipment copies when they repeatly take off their equipment. *Solve the issue where players cannot join in the games with their room names blank. Additionally, we are currently working on the following: *A remade beginner tutorial to make players learn the basics more smoothly. *A tutorial diary to provide in-game hints and instructions. *A arena mode and the associated maps to provide players who enjoy PvP content more with another gaming choice. If you have enjoyed our game, please spare no positive review on steam! We will be constantly updating the game content to a more complete version!