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Steam News13 March 20251y ago

Ollie-Oop 1.1 Update

Happy Spring! There's a new Ollie-Oop update to celebrate! I've been getting requests for a better way to track in-game progress, so I've spent a bunch of time rethinking those systems.

Full notes

Full Ollie-Oop update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Gameplay
  • Store
  • Performance
addedHappy Spring! There's a new Ollie-Oop update to celebrate!
changedI've been getting requests for a better way to track in-game progress, so I've spent a bunch of time rethinking those systems. Additionally, I've done a huge rework on the movement mechanics in general, so you should see a big improvement on how it feels to scoot around the levels, get huge air, do tricks, grinds, etc! Check it out!
changedThe main menu TV will now show a %completion on a per-level basis
addedAfter completing all missions in a level, you'll unlock a new board style to apply skins to!
fixedPlayer Physics rework Grab/Throw system rework Fixed achievements not unlocking properly Added %completion for each level and added tons of collectibles unique to each level! Added unlockable boards which you can get by completing all the missions in a level Fixed camera clipping with floor Added raygun to paws attacks Added doors and tablecloth to castle Improved grind wiggle with the left stick/WASD Fixed multiple bugs related to picking up / dropping / throwing objects Updated model for pipe in Culdesac Update model for the lookout tower in Paws Attacks Updated model for desert house in Doggerton Updated model for saloon sign in Doggerton Improved geometry in Pupperwave Fixed a pesky save data bug that was ballooning save file size Fixed the root cause of many dialogue system soft-locks Fixed some pumpkin mission logic flaws Improved multiple hats with better physics and/or UV maps Fixed Skatebark boombox tabbing and default track Updated joust minigame to pause when the game is paused When digging up buried treasure, the smell-o-vision particles dissipate after digging up When returning to the menu from a level, the TV will remain on the last played level, instead of tutorial every time Fixed bug where clicking on the remote control rocker would advance 2 levels instead of one Fixed glyph override setting to be persistent between gameplay sessions Fixed button UI SFX with gamepad Improved Slider UI to increment more reliably Fixed bug with auto-scrolling windows that had a different deadzone than the controller Multiple fixes surrounding pause menu tabbing Re-organized some settings menus to be more sensible Added reverse controls to tutorial Reset Ollie's cosmetics when redoing the tutorial Added high score mission to Skatebark Improved physics on headband and superhero cosmetics Improved UX on the main menu Ollie will pause his grind when the game is paused now Fixed various bugs relating to the Doggerton race mission Fixed music bug having to do with Pip in the saloon Fixed an issue where you could get too many extra pupcakes in Doggerton Buffed the multiplier for tricks x10 to reduce the amount of barkspam needed to get a high score Added a Clear Save button to the accessibility menu, from where you can open the save file location and manually backup or delete your save file. Added a min and max grind speed Added a couple new hats (Chef, Duck, Hoodie)

Ollie-Oop changes

addedHappy Spring! There's a new Ollie-Oop update to celebrate!
changedI've been getting requests for a better way to track in-game progress, so I've spent a bunch of time rethinking those systems. Additionally, I've done a huge rework on the movement mechanics in general, so you should see a big improvement on how it feels to scoot around the levels, get huge air, do tricks, grinds, etc! Check it out!
changedThe main menu TV will now show a %completion on a per-level basis
addedAfter completing all missions in a level, you'll unlock a new board style to apply skins to!
fixedPlayer Physics rework Grab/Throw system rework Fixed achievements not unlocking properly Added %completion for each level and added tons of collectibles unique to each level! Added unlockable boards which you can get by completing all the missions in a level Fixed camera clipping with floor Added raygun to paws attacks Added doors and tablecloth to castle Improved grind wiggle with the left stick/WASD Fixed multiple bugs related to picking up / dropping / throwing objects Updated model for pipe in Culdesac Update model for the lookout tower in Paws Attacks Updated model for desert house in Doggerton Updated model for saloon sign in Doggerton Improved geometry in Pupperwave Fixed a pesky save data bug that was ballooning save file size Fixed the root cause of many dialogue system soft-locks Fixed some pumpkin mission logic flaws Improved multiple hats with better physics and/or UV maps Fixed Skatebark boombox tabbing and default track Updated joust minigame to pause when the game is paused When digging up buried treasure, the smell-o-vision particles dissipate after digging up When returning to the menu from a level, the TV will remain on the last played level, instead of tutorial every time Fixed bug where clicking on the remote control rocker would advance 2 levels instead of one Fixed glyph override setting to be persistent between gameplay sessions Fixed button UI SFX with gamepad Improved Slider UI to increment more reliably Fixed bug with auto-scrolling windows that had a different deadzone than the controller Multiple fixes surrounding pause menu tabbing Re-organized some settings menus to be more sensible Added reverse controls to tutorial Reset Ollie's cosmetics when redoing the tutorial Added high score mission to Skatebark Improved physics on headband and superhero cosmetics Improved UX on the main menu Ollie will pause his grind when the game is paused now Fixed various bugs relating to the Doggerton race mission Fixed music bug having to do with Pip in the saloon Fixed an issue where you could get too many extra pupcakes in Doggerton Buffed the multiplier for tricks x10 to reduce the amount of barkspam needed to get a high score Added a Clear Save button to the accessibility menu, from where you can open the save file location and manually backup or delete your save file. Added a min and max grind speed Added a couple new hats (Chef, Duck, Hoodie)

Happy Spring! There's a new Ollie-Oop update to celebrate!

I've been getting requests for a better way to track in-game progress, so I've spent a bunch of time rethinking those systems. Additionally, I've done a huge rework on the movement mechanics in general, so you should see a big improvement on how it feels to scoot around the levels, get huge air, do tricks, grinds, etc! Check it out!

  • Player physics overhaul

  • The main menu TV will now show a %completion on a per-level basis

  • Every level has a bunch more collectibles in it to find!

  • Once you get down to the last 25% of collectibles in a level, you can use your Dog Vision to help spot the remaining collectibles

  • After completing all missions in a level, you'll unlock a new board style to apply skins to!

  • After collecting all the collectibles in a level, you'll get a gold star popup that will show in both the pause menu and the TV screen on the main menu!

Full patch notes:

Player Physics rework Grab/Throw system rework Fixed achievements not unlocking properly Added %completion for each level and added tons of collectibles unique to each level! Added unlockable boards which you can get by completing all the missions in a level Fixed camera clipping with floor Added raygun to paws attacks Added doors and tablecloth to castle Improved grind wiggle with the left stick/WASD Fixed multiple bugs related to picking up / dropping / throwing objects Updated model for pipe in Culdesac Update model for the lookout tower in Paws Attacks Updated model for desert house in Doggerton Updated model for saloon sign in Doggerton Improved geometry in Pupperwave Fixed a pesky save data bug that was ballooning save file size Fixed the root cause of many dialogue system soft-locks Fixed some pumpkin mission logic flaws Improved multiple hats with better physics and/or UV maps Fixed Skatebark boombox tabbing and default track Updated joust minigame to pause when the game is paused When digging up buried treasure, the smell-o-vision particles dissipate after digging up When returning to the menu from a level, the TV will remain on the last played level, instead of tutorial every time Fixed bug where clicking on the remote control rocker would advance 2 levels instead of one Fixed glyph override setting to be persistent between gameplay sessions Fixed button UI SFX with gamepad Improved Slider UI to increment more reliably Fixed bug with auto-scrolling windows that had a different deadzone than the controller Multiple fixes surrounding pause menu tabbing Re-organized some settings menus to be more sensible Added reverse controls to tutorial Reset Ollie's cosmetics when redoing the tutorial Added high score mission to Skatebark Improved physics on headband and superhero cosmetics Improved UX on the main menu Ollie will pause his grind when the game is paused now Fixed various bugs relating to the Doggerton race mission Fixed music bug having to do with Pip in the saloon Fixed an issue where you could get too many extra pupcakes in Doggerton Buffed the multiplier for tricks x10 to reduce the amount of barkspam needed to get a high score Added a Clear Save button to the accessibility menu, from where you can open the save file location and manually backup or delete your save file. Added a min and max grind speed Added a couple new hats (Chef, Duck, Hoodie)

Source

Steam News / 13 March 2025

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