What changed
0 fixes1 addition1 change0 removals
changedTo celebrate, we’re sharing a short demo that lets you explore the colourful, fantastical world of Hitonero .The demo is a quick, self-contained slice you can finish in about 10–15 minutes. You’ll get to meet the Archons and use their powers, experiment with Ollie’s signature ceiling leap, and chain sword combos both on the ground and in mid-air. Combat is built around fluid movement, so taking down flying enemies ends up feeling especially satisfying.
addedTo celebrate, we’re sharing a short demo that lets you explore the colourful, fantastical world of Hitonero .It’s deliberately brief and focused, with no spoilers for the full game, but there’s still something special in there: you’ll be able to take to the skies with Lanthe, a flying unicorn summon, in a brief shooter segment. In the full game, Lanthe can be used freely during exploration and platforming too... just not quite yet in the demo.
Ollie and the Merchant of Dreams changes
changedThe demo is a quick, self-contained slice you can finish in about 10–15 minutes. You’ll get to meet the Archons and use their powers, experiment with Ollie’s signature ceiling leap, and chain sword combos both on the ground and in mid-air. Combat is built around fluid movement, so taking down flying enemies ends up feeling especially satisfying.
addedIt’s deliberately brief and focused, with no spoilers for the full game, but there’s still something special in there: you’ll be able to take to the skies with Lanthe, a flying unicorn summon, in a brief shooter segment. In the full game, Lanthe can be used freely during exploration and platforming too... just not quite yet in the demo.
Steam post imageHey everyone,
Ollie and the Merchant of Dreams is launching on 12th March 2026.
To celebrate, we’re sharing a short demo that lets you explore the colourful, fantastical world of Hitonero.
The demo is a quick, self-contained slice you can finish in about 10–15 minutes. You’ll get to meet the Archons and use their powers, experiment with Ollie’s signature ceiling leap, and chain sword combos both on the ground and in mid-air. Combat is built around fluid movement, so taking down flying enemies ends up feeling especially satisfying.
It’s deliberately brief and focused, with no spoilers for the full game, but there’s still something special in there: you’ll be able to take to the skies with Lanthe, a flying unicorn summon, in a brief shooter segment. In the full game, Lanthe can be used freely during exploration and platforming too... just not quite yet in the demo.
This is just a small taste of what’s coming before the full release in March. Jump in, mess around, and have some fun in our brief adventure.