Full notes
Full Olivia update
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Repeated intro
Hey everyone,
What changed
- Gameplay
- Performance
based on the feedback I received and some small things players pointed out, I made several changes and improvements to the game. The biggest changes affect the Piano fight sequence and the final Olivia fight. Here’s a list of what has changed:
I changed the first part of the final Olivia face-off to make it fit the setting and storyline much better. The sequence now takes place during an endless fall through a chimney while Olivia approaches from above, which fits the overall burn story much better.
During the Piano Music fight, instead of every door being locked, one door now stays open. This pushes the player forward more naturally instead of making them feel randomly trapped, which also fits better with the note on the task board.
I moved the gramophone to the Reading Room, where it now plays the song during the fight sequence and spawns the notes there as well, so they appear throughout the path to the fireplace.
Because you no longer have to wait for the song to finish before continuing, I increased the spawn interval and made the enemies slightly more aggressive.
Additionally, I improved the performance inside the house by optimizing several 3D models and improving how they are rendered.
I also made a variety of smaller fixes and polish improvements throughout the game to make the overall experience smoother.
Thanks again for all the feedback, and have fun with the game!
Cheers, Struggle Games Marten
Source
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