Update log
Full Old School RuneScape update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Maps
- Balance
- Store
- Performance
Today's game update introduces the second batch of New Player Improvements, featuring updates to Quest Journal and Dialogue, as well as more informative Skill Guides - tell your friends!
Changelog - January 14th
[expand type="details" expanded="false"] Questing & Interface Improvements for New Players
We've updated the dialogue of some older early-game quests to better explain what's expected of new players, pointing them to the right direction more clearly.
Likewise, we've improved the the detail of Quest Journal entries for some of the older early-game quests, offering clearer in-game guidance.
- New-style Skill GuidesWe've given the Skill Guides a tune-up and added beginner-friendly "Overview" sections to them, explaining what each skill is, how to train it, how it connects to other skills, and which quests are relevant.
Sailing Fixes & Improvements
Speed boosts from trimming the sails should now have the same duration whether performed by a crewmate or the player, as dictated by the sail and mast type.
You can now store the outfit cosmetics from Barracuda Trials in the Magic Wardrobe of the POH. These outfits are:
Storm Cruiser's Outfit
Swamp Cruiser's Outfit
Crystal Glider's Outfit
The Horn of Plenty and Gryphon Feathers can now be put in a Huntsman's Kit.
To make running Port Tasks smoother, we've made the first left-click option on Cargo Holds to be "Deposit-held" if you're carrying a cargo.
A STASH unit is added on Brittle Isle, which will come handy for the master emote clue step "Bow in front of the cave on Brittle Isle".
POH butlers can now correctly repeat their last Sawmill task when making Ironwood, Camphor, and Rosewood planks.
Players can no longer train combat beyond level 3 on Tutorial Island by shooting seaborne NPCs added for Sailing.
Maintenance Opinion Poll
To improve performance and stability and ensure everything continues to run smoothly, our engineers must keep our systems up to date and well-maintained. With Old School RuneScape players spread all over the world, we'd like your input on when you’d prefer this maintenance to take place. Therefore, a Maintenance Opinion Poll is live in-game until Monday - make sure to share your thoughts on what timing works best for you before the poll closes!
Official Client Recommended Spec Update
As technology continues to advance, we’ve recently reviewed Old School RuneScape’s recommended system requirements. Further down the blog, you’ll find the updated recommended specifications for running Old School RuneScape's Official Client on Windows, macOS and mobile.
Other Changes
Reverted an efficiency change we've done last week, stopping several NPC scripts when no players were nearby, after it caused unintended behaviour in certain scenarios. This change is reverted for the following NPCs:
Kruk's dungeon monkeys
Thermy and smoke devils
Light creatures near Juna
Most hunter creatures, including chinchompas
Mor-Ul-Rek Tzhaars
Ogress Shamans
Fixed invisibility issues occuring when using Eye of Ayak:
In Tombs of Amacut, Akkha and his shadows no longer disappear after getting hit by Eye of Ayak.
Likewise, the player character no longer disappears after dealing damage to Yama using Eye of Ayak.
Resolved some Z-buffering graphical bugs for the following:
Waterfalls no longer have clipping issues
Mounted Dragon head no longer clips into the wall of Wizard Traiborn's room at Wizards' Tower
A skeleton in the Fight Arena jail cell no longer phases with the wall
The rod of the workbench in the Crafting Guild no longer sticks through the ceiling
Harbour archways in Fortis Cothon now render correctly
The star symbol on the Astral Altar no longer looks broken
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