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Steam News5 February 20264mo ago

OLAPU V1.2.7

General All melee character attacks are now colored by their representative colors.

In this update2

Full notes

Full OLAPU update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change1 removal
  • Gameplay
  • Maps
changedQuality of LifeFlashing effects when enemies are hit are heavily reduced Regular attacks now darken the enemies hit Critical hits still blink the enemy white, the way they used to We would like more feedback on this, if this is still an issue to some players, there will be an option to toggle this entirely!
removedQuality of LifeSupernova effect has been nerfed to no longer blind you, instead it reddens the entire map and still lets you see.

OLAPU changes

changedFlashing effects when enemies are hit are heavily reduced Regular attacks now darken the enemies hit Critical hits still blink the enemy white, the way they used to We would like more feedback on this, if this is still an issue to some players, there will be an option to toggle this entirely!
removedSupernova effect has been nerfed to no longer blind you, instead it reddens the entire map and still lets you see.

General

  • All melee character attacks are now colored by their representative colors.

Quality of Life

  • Flashing effects when enemies are hit are heavily reduced

    • Regular attacks now darken the enemies hit

    • Critical hits still blink the enemy white, the way they used to

    • We would like more feedback on this, if this is still an issue to some players, there will be an option to toggle this entirely!

  • Supernova effect has been nerfed to no longer blind you, instead it reddens the entire map and still lets you see.

  • Player hitboxes are now rendered above almost everything else, in order to make them always perceivable.

Source

Steam News / 5 February 2026

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