In this update4
Full notes
Full OKUBI update
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What changed
- Events
- Balance
- Gameplay
OKUBI changes
WHAT AN INCREDIBLE ALPHA WEEKEND 💥
I’m truly blown away by the turnout and support. Seeing so many of you jump in, play, and sharing all these positive feedback is incredibly rewarding to witness. 🙌
Your enthusiasm for OKUBI is heartwarming and I couldn’t be more thrilled.
Thank you for being part of this.
🔥 HIGHLIGHT WEEKEND STATS
Here's some crazy stats I captured during the event!
249 Unique Players 🤯
1,176 Arena Deployments ⚔️
2,358 Player Kills ☠️
9,762 Dummies Destroyed 🎯
You guys went wild — I love it.
⚠️ IMPORTANT NOTICE
👉 There was some rare case where players experienced 3x stats during Matches due to an unexpected issue. This caused insane burst damage and one-shots in certain cases and I want to emphasize that this wasn't intended. I'm currently working on a fix and I thank you for your understanding.
🎮 TO AVOID ANY CONFUSION
⚔️ Arenas are 100% skill-based ⚔️
My priority with OKUBI is fairness and competiteveness. I will always work toward an healthy balance and ''Time To Kill''. Player stats are NOT affected by gear or levels in Arenas — only your skill and knowledge matters. OKUBI is meant to be high-skill-cap with absolutely NO pay-to-win and NO stat monsters ruining matches. 🤝 Whether you're new or experienced, everyone fights on equal ground and has a chance to win.
Thanks again for this weekend and stay tuned...
🚨 BIG NEWS COMING NEXT WEEK 👀
Skeltonjohn
Source
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