HomeGamesUpdatesPricingMethodology
Steam News10 August 201510y ago

Build EA10

Dear fellow CEOs! (deutsche Version ) After a long time of no updates, we are finally able to present you with Build 10 of Oil Enterprise! Primary attraction of this build is the all new networked game mode!

Full notes

Full Oil Enterprise update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions2 changes1 removal
  • Server
  • Gameplay
  • Fixes
  • UI and audio
addedDear fellow CEOs! (deutsche Version ) After a long time of no updates, we are finally able to present you with Build 10 of Oil Enterprise! Primary attraction of this build is the all new networked game mode! I want to stress that this is still a preview, and it hasn't been extensively tested so far, but it sure looks promising, and I would like to ask you to give it a ride! There is no matchmaking right now, so you'll need to exchange IPs manually. We did come up with a firewall punchthrough via UPnP, but it is hard to tell whether this works for all firewalls or not, it did work fine for ours anyways. The network gameplay itself does synchronize Time, market pricing, contracts and oilfields owned as of now, and it is an endless game, enough to test, but really not enough to enjoy. If you really want to enjoy it, give us a little more time to flesh it out, make it more stable and more userfriendly. Plan right now is to merge the freegame setup into the network lobby to enable as precise a setup as for the freegame for setting up the network game. In other news, Ronny came up with the idea for a complete rework of the visuals to make them more "friendly". We started with the oilfields, and it looks totally different to us. Let us know what you think! We also added 3 more oilfield designs, currently only available in freegame. The changes in detail:
addedNew Oilfield Design "Forest 2"
addedNew Oilfield Design "Steppe"
addedNew Oilfield Design "Coast 2"
addedNew look for all oilfields
changedPreview of network gameplay mode

Oil Enterprise changes

addedDear fellow CEOs! (deutsche Version ) After a long time of no updates, we are finally able to present you with Build 10 of Oil Enterprise! Primary attraction of this build is the all new networked game mode! I want to stress that this is still a preview, and it hasn't been extensively tested so far, but it sure looks promising, and I would like to ask you to give it a ride! There is no matchmaking right now, so you'll need to exchange IPs manually. We did come up with a firewall punchthrough via UPnP, but it is hard to tell whether this works for all firewalls or not, it did work fine for ours anyways. The network gameplay itself does synchronize Time, market pricing, contracts and oilfields owned as of now, and it is an endless game, enough to test, but really not enough to enjoy. If you really want to enjoy it, give us a little more time to flesh it out, make it more stable and more userfriendly. Plan right now is to merge the freegame setup into the network lobby to enable as precise a setup as for the freegame for setting up the network game. In other news, Ronny came up with the idea for a complete rework of the visuals to make them more "friendly". We started with the oilfields, and it looks totally different to us. Let us know what you think! We also added 3 more oilfield designs, currently only available in freegame. The changes in detail:
addedNew Oilfield Design "Forest 2"
addedNew Oilfield Design "Steppe"
addedNew Oilfield Design "Coast 2"
addedNew look for all oilfields

Dear fellow CEOs! (deutsche Version ) After a long time of no updates, we are finally able to present you with Build 10 of Oil Enterprise! Primary attraction of this build is the all new networked game mode! I want to stress that this is still a preview, and it hasn't been extensively tested so far, but it sure looks promising, and I would like to ask you to give it a ride! There is no matchmaking right now, so you'll need to exchange IPs manually. We did come up with a firewall punchthrough via UPnP, but it is hard to tell whether this works for all firewalls or not, it did work fine for ours anyways. The network gameplay itself does synchronize Time, market pricing, contracts and oilfields owned as of now, and it is an endless game, enough to test, but really not enough to enjoy. If you really want to enjoy it, give us a little more time to flesh it out, make it more stable and more userfriendly. Plan right now is to merge the freegame setup into the network lobby to enable as precise a setup as for the freegame for setting up the network game. In other news, Ronny came up with the idea for a complete rework of the visuals to make them more "friendly". We started with the oilfields, and it looks totally different to us. Let us know what you think! We also added 3 more oilfield designs, currently only available in freegame. The changes in detail:

  • New Oilfield Design "Forest 2"

  • New Oilfield Design "Steppe"

  • New Oilfield Design "Coast 2"

  • New look for all oilfields

  • Animated river for oilfield "mountain"

  • Preview of community translations for Russian, Polish and French

  • Preview of network gameplay mode

  • Deactivated "try again" for free game endscreen

  • Added missing budget check for obstacle removal

  • Removed market tendency, it wasn't making any sense

  • Fixed some scenario ending conditions

  • Fixed cancelling contracts from another oilfield

  • Fixed some display problems with russian on buttons

  • Added missing translation for freegame welcome message

Thank you to vantom, Hellraiser, Anth3m and Akast for their efforts to translate the game into different languages! Russian and Polish should already be mostly playable, French still needs some work, but we wanted to show the great freetime work of these guys to all of you! We will significantly increase the update interval again, so stay on it, and please keep the feedback coming, thank you!

Source

Steam News / 10 August 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.