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Steam News7 January 20197y ago

Dev Log #10 - What's We're Cooking Up!

Hi everyone! So, it's been over two months since the last dev log and we thought we better give you guys an update. Rest assured, we're still working non-stop on Oi, Innkeep!

Full notes

Full Oi, Innkeep! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions9 changes0 removals
  • Gameplay
  • Events
addedOriginally, we didn't want to do Early Access. We thought we'd be able to just get everything we have planned out in one release, but we soon realized that just wasn't going to happen, not with a 2-man team and zero funding. So, now we're thinking that in early 2019 we're going to release Oi, Innkeep! into Early Access on Steam. We plan to launch the core of the game. From there we can build on it and release new content over time. Here's a rough idea of what systems and activities we'd likely launch with:
addedLimited Unique NPCs.If you've been following the dev logs, you would've seen some of the characters we've been showcasing. We have about 20 of these thought out with storylines. We won't launch with all of them. We might start with around 5 and then release them as we make them and put in their storylines. In addition to these unique NPCs, we're going to have randomized NPCs as well. These won't have storylines, but they'll probably come in with traits. So, on a rowdy night you might get in a random who is just itching to start a fight or get drunk or whatever. It should add a lot of emergent play to the game and keep things from getting repetitive. Unique NPCs will have schedules that they stick to, but randoms won't.
addedDecoratingThis is ready to go now. You can decorate your inn with a variety of things including lights, rugs, wallpapers, props, furniture, etc. We'll just keep adding more and more items to this.
changedRandom EventsThese would be things like a vampire plague, war tax, King's edict, etc that spice up gameplay from time to time. For example, during a vampire plague, the King might order every inn to serve food including garlic for a week or they will be fined.
changedRandom EventsSo that's what we want to launch with. Here's some ideas for different things that we want to include over time.
changedRandom EventsMore unique NPCs.

Oi, Innkeep! changes

addedOriginally, we didn't want to do Early Access. We thought we'd be able to just get everything we have planned out in one release, but we soon realized that just wasn't going to happen, not with a 2-man team and zero funding. So, now we're thinking that in early 2019 we're going to release Oi, Innkeep! into Early Access on Steam. We plan to launch the core of the game. From there we can build on it and release new content over time. Here's a rough idea of what systems and activities we'd likely launch with:
addedIf you've been following the dev logs, you would've seen some of the characters we've been showcasing. We have about 20 of these thought out with storylines. We won't launch with all of them. We might start with around 5 and then release them as we make them and put in their storylines. In addition to these unique NPCs, we're going to have randomized NPCs as well. These won't have storylines, but they'll probably come in with traits. So, on a rowdy night you might get in a random who is just itching to start a fight or get drunk or whatever. It should add a lot of emergent play to the game and keep things from getting repetitive. Unique NPCs will have schedules that they stick to, but randoms won't.
addedThis is ready to go now. You can decorate your inn with a variety of things including lights, rugs, wallpapers, props, furniture, etc. We'll just keep adding more and more items to this.
changedThese would be things like a vampire plague, war tax, King's edict, etc that spice up gameplay from time to time. For example, during a vampire plague, the King might order every inn to serve food including garlic for a week or they will be fined.
changedSo that's what we want to launch with. Here's some ideas for different things that we want to include over time.

Hi everyone! So, it's been over two months since the last dev log and we thought we better give you guys an update. Rest assured, we're still working non-stop on Oi, Innkeep! and we're sorry for the lack of communication lately. We finished up the tutorial section of the game, but we also went through some design revision and decided our plan going forward for release, which is what this dev log is mostly going to be about.

Originally, we didn't want to do Early Access. We thought we'd be able to just get everything we have planned out in one release, but we soon realized that just wasn't going to happen, not with a 2-man team and zero funding. So, now we're thinking that in early 2019 we're going to release Oi, Innkeep! into Early Access on Steam. We plan to launch the core of the game. From there we can build on it and release new content over time. Here's a rough idea of what systems and activities we'd likely launch with:

Cooking

Lots of different recipes to discover and cook up.

Limited Unique NPCs.

If you've been following the dev logs, you would've seen some of the characters we've been showcasing. We have about 20 of these thought out with storylines. We won't launch with all of them. We might start with around 5 and then release them as we make them and put in their storylines. In addition to these unique NPCs, we're going to have randomized NPCs as well. These won't have storylines, but they'll probably come in with traits. So, on a rowdy night you might get in a random who is just itching to start a fight or get drunk or whatever. It should add a lot of emergent play to the game and keep things from getting repetitive. Unique NPCs will have schedules that they stick to, but randoms won't.

Farming

You'll be able to plant seeds and grow your own crops. Not all crops will be available, but a lot should be. There won't be any animals, at least not initially, but that's something we'd certainly like to include later because having cows and stuff is pretty cool.

Decorating

This is ready to go now. You can decorate your inn with a variety of things including lights, rugs, wallpapers, props, furniture, etc. We'll just keep adding more and more items to this.

Random Events

These would be things like a vampire plague, war tax, King's edict, etc that spice up gameplay from time to time. For example, during a vampire plague, the King might order every inn to serve food including garlic for a week or they will be fined.

So that's what we want to launch with. Here's some ideas for different things that we want to include over time.

More unique NPCs.

Farming with animals.

Fishing.

Hunting.

A small city hub that you can walk around in and buy ingredients, tools, etc from.

Possibly other locations.

Festivals.

Boxing/Combat So, yeah, if we can get most of that in, we reckon we'll have a pretty neat game on our hands (and in yours). Again, we're sorry about the lack of communication lately. We'll be back with regular, weekly dev logs from now on. I was going to show some cool new stuff that we've added, but I'll keep that for next week's dev log, as I wanted this to be about our plans for Oi, Innkeep! Take care, people!

If you're interested in Oi, Innkeep! please add it to your Wishlist on Steam + do the following: Find Bad Bandit Games on twitter Here! Like and share Oi, Innkeep! on Facebook Here! + Tell all your mates!

Source

Steam News / 7 January 2019

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