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Steam News6 July 20251y ago

Oh So Hero! v1.03.002 Bug Fix Build

Summary: This is the third bug fix release following our launch of Act 1. Aside from these fixes, we are continuing our work on localization and updated animations.

In this update3

Full notes

Full Oh So Hero! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Fixes
changedSummary:This is the third bug fix release following our launch of Act 1. Aside from these fixes, we are continuing our work on localization and updated animations. Going forward, we will return to our schedule of one build per month, but each build will come with more updates!
addedNew features:A new piece of environmental art, a street art mural, now adorns the section of Lood City W. Ave. near Octo's Sushi Place, exactly where the enemy gauntlet is located for this area.
fixedImprovements & bug fixes:Another possible fix for Bates Encounter Lock-Up T#184 . By manipulating save data in a particular manner, we were able to reproduce the bug and create a fix for it. We are unsure if there are other causes for this bug, but will be monitoring reports and taking action as needed.
fixedImprovements & bug fixes:Possible fix for issue where defeating Bates is not triggering his defeat cutscene T#211 . While we were not able to reproduce this bug, our fix for T#184 may mitigate this. Please email us error logs and save data if you are still experiencing this bug!
addedImprovements & bug fixes:When starting a new game and viewing the intro cutscene (pre-game story) Joe will not be controllable, so pressing buttons will not create sound effects of Joe punching or performing other actions T#158 .
fixedImprovements & bug fixes:When viewing animations in the gallery, the entity (character or environment) name atop the animation menu is now properly formatted (e.g., "Lono'e" instead of "Lonoe") T#167 .

Oh So Hero! changes

changedThis is the third bug fix release following our launch of Act 1. Aside from these fixes, we are continuing our work on localization and updated animations. Going forward, we will return to our schedule of one build per month, but each build will come with more updates!
addedA new piece of environmental art, a street art mural, now adorns the section of Lood City W. Ave. near Octo's Sushi Place, exactly where the enemy gauntlet is located for this area.
fixedAnother possible fix for Bates Encounter Lock-Up T#184 . By manipulating save data in a particular manner, we were able to reproduce the bug and create a fix for it. We are unsure if there are other causes for this bug, but will be monitoring reports and taking action as needed.
fixedPossible fix for issue where defeating Bates is not triggering his defeat cutscene T#211 . While we were not able to reproduce this bug, our fix for T#184 may mitigate this. Please email us error logs and save data if you are still experiencing this bug!
addedWhen starting a new game and viewing the intro cutscene (pre-game story) Joe will not be controllable, so pressing buttons will not create sound effects of Joe punching or performing other actions T#158 .

Summary:

This is the third bug fix release following our launch of Act 1. Aside from these fixes, we are continuing our work on localization and updated animations. Going forward, we will return to our schedule of one build per month, but each build will come with more updates!

Build changelog:

Here are the changes made since the last release (v1.02.001)...

New features:

  • A new piece of environmental art, a street art mural, now adorns the section of Lood City W. Ave. near Octo's Sushi Place, exactly where the enemy gauntlet is located for this area.

Improvements & bug fixes:

  • Another possible fix for Bates Encounter Lock-Up T#184.

    • By manipulating save data in a particular manner, we were able to reproduce the bug and create a fix for it. We are unsure if there are other causes for this bug, but will be monitoring reports and taking action as needed.

  • Possible fix for issue where defeating Bates is not triggering his defeat cutscene T#211.

    • While we were not able to reproduce this bug, our fix for T#184 may mitigate this. Please email us error logs and save data if you are still experiencing this bug!

  • When starting a new game and viewing the intro cutscene (pre-game story) Joe will not be controllable, so pressing buttons will not create sound effects of Joe punching or performing other actions T#158.

  • When viewing animations in the gallery, the entity (character or environment) name atop the animation menu is now properly formatted (e.g., "Lono'e" instead of "Lonoe") T#167.

  • And even more fixes that are too trivial to list!

Known issues:

Source

Steam News / 6 July 2025

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