What changed
0 fixes6 additions1 change0 removals
addedI've been working on items that came from player feedback in the Alpha-0.0.1 build. This integrerates a load of them and sets up the road to having a working demo. There isn't really any new content, but a lot of other things have been streamlined.
addedAdded a collect samples quest to track how many samples exist and how many you've found.
changedDelivering samples now plops them into Home Base. Previously it was just running a dialogue, and now it releases the samples when scanned.
addedAdded the concept of Quest Groups. Quests now have a relationship to a group, and the pinned objective will default to that when there is no pinned quest.
addedTrees can now be burned with the Squiggler.
addedCars can now explode.
Oh No! UFO! changes
addedI've been working on items that came from player feedback in the Alpha-0.0.1 build. This integrerates a load of them and sets up the road to having a working demo. There isn't really any new content, but a lot of other things have been streamlined.
addedAdded a collect samples quest to track how many samples exist and how many you've found.
changedDelivering samples now plops them into Home Base. Previously it was just running a dialogue, and now it releases the samples when scanned.
addedAdded the concept of Quest Groups. Quests now have a relationship to a group, and the pinned objective will default to that when there is no pinned quest.
addedTrees can now be burned with the Squiggler.
I've been working on items that came from player feedback in the Alpha-0.0.1 build. This integrerates a load of them and sets up the road to having a working demo. There isn't really any new content, but a lot of other things have been streamlined.
Added a collect samples quest to track how many samples exist and how many you've found.
Delivering samples now plops them into Home Base. Previously it was just running a dialogue, and now it releases the samples when scanned.
Added the concept of Quest Groups. Quests now have a relationship to a group, and the pinned objective will default to that when there is no pinned quest.
Trees can now be burned with the Squiggler.
Cars can now explode.
Added a new building destruction system. This is only on a few houses atm, you can find them in the new ghost estate.
Prepped for quality levels. All trees and grass are now generated at runtime and in the future the density can be set using a player preference.