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Steam News22 January 20265mo ago

🛠️ Patch Notes

Hello everyone! We’ve implemented a series of fixes and improvements based on recent community reports.

Full notes

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Hello everyone! We’ve implemented a series of fixes and improvements based on recent community reports. Below is a detailed breakdown of the changes:

What changed

3 fixes1 addition5 changes0 removals
  • Gameplay
  • Fixes
  • Performance
  • Maps
  • Balance
changedHello everyone! We’ve implemented a series of fixes and improvements based on recent community reports. Below is a detailed breakdown of the changes:
fixed🧩 Systems & Bug FixesSave System: Fixed a critical bug that was affecting game saves.
fixed🧩 Systems & Bug FixesCollectibles (Cassets): Progress is now saved instantly upon interaction .
fixed🧩 Systems & Bug FixesMain Menu: Fixed a visual issue occurring during menu cinematics.
changed🎨 Physics & VisualsCloth Physics: Implemented and fine-tuned cloth simulation to properly react to both the main character and enemies (Captor) .
changed🎨 Physics & VisualsTextures: Adjustments to Virtual Textures to improve performance and visual quality.

🧩 Systems & Bug Fixes

  • Save SystemFixed a critical bug that was affecting game saves.
  • Collectibles (Cassets): Progress is now saved instantly upon interaction.

  • Main MenuFixed a visual issue occurring during menu cinematics.

🎨 Physics & Visuals

  • Cloth Physics: Implemented and fine-tuned cloth simulation to properly react to both the main character and enemies (Captor).

  • Textures: Adjustments to Virtual Textures to improve performance and visual quality.

  • Environment: Visual improvements to the Final Arch and material fixes in the Final Boss arena terrain.

🕹️ Gameplay & Levels

  • Level 6 (HighWorld): Multiple balance tweaks and level fixes, especially in Challenge 3.

  • Enemy AIAdded a 3-second delay to the Sentinel (Pipe 2, Level 6) to better balance difficulty in that section.

Source

Steam News / 22 January 2026

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