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Steam News26 March 20263mo ago

Early Acces Update #01

The first of many updates for Ogre Dungeon's Early Access period as we approach official release. A couple minor bug fixes and some new changes thanks to some of the great feedback we've gotten so far.

Full notes

Full Ogre Dungeon update

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What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
addedThe first of many updates for Ogre Dungeon's Early Access period as we approach official release. A couple minor bug fixes and some new changes thanks to some of the great feedback we've gotten so far.
changedThe "Hardcore" game mode (perma-death) has been temporarily deactivated so we can move on to stress testing the game's "Regular" gameplay mode. When the player's character dies, they will automatically load back at the last checkpoint or save location.
changedThe character Skill Tree has been activated. Each level up will grant skill points to spend on powering up your characters.
addedThe dungeon map has been activated. Players can now see a map of the current floor whenever they are not in town.
addedVisual indicators have been added to many of the dungeon's common intractable objects. They will fade in and out of view depending on how far away the player is.
addedA small options screen has been added in for players who wish to mute or adjust the game's audio. Simply press X or ESC on the keyboard and use your mouse to click what you like.

The first of many updates for Ogre Dungeon's Early Access period as we approach official release. A couple minor bug fixes and some new changes thanks to some of the great feedback we've gotten so far.

  • The "Hardcore" game mode (perma-death) has been temporarily deactivated so we can move on to stress testing the game's "Regular" gameplay mode. When the player's character dies, they will automatically load back at the last checkpoint or save location.

  • For this "Regular" mode, the player can change characters at their room in town.

  • The character Skill Tree has been activated. Each level up will grant skill points to spend on powering up your characters.

  • The dungeon map has been activated. Players can now see a map of the current floor whenever they are not in town.

  • Visual indicators have been added to many of the dungeon's common intractable objects. They will fade in and out of view depending on how far away the player is.

  • A small options screen has been added in for players who wish to mute or adjust the game's audio. Simply press X or ESC on the keyboard and use your mouse to click what you like.

Thank you so much to everyone who grabbed a copy and showed their support! And a big thanks for the feedback so far!

Stay tuned for the next update as we move through Early Access. o/

Source

Steam News / 26 March 2026

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