Full notes
Full Ogre Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
The first of many updates for Ogre Dungeon's Early Access period as we approach official release. A couple minor bug fixes and some new changes thanks to some of the great feedback we've gotten so far.
The "Hardcore" game mode (perma-death) has been temporarily deactivated so we can move on to stress testing the game's "Regular" gameplay mode. When the player's character dies, they will automatically load back at the last checkpoint or save location.
For this "Regular" mode, the player can change characters at their room in town.
The character Skill Tree has been activated. Each level up will grant skill points to spend on powering up your characters.
The dungeon map has been activated. Players can now see a map of the current floor whenever they are not in town.
Visual indicators have been added to many of the dungeon's common intractable objects. They will fade in and out of view depending on how far away the player is.
A small options screen has been added in for players who wish to mute or adjust the game's audio. Simply press X or ESC on the keyboard and use your mouse to click what you like.
Thank you so much to everyone who grabbed a copy and showed their support! And a big thanks for the feedback so far!
Stay tuned for the next update as we move through Early Access. o/
Source
Changelog.gg summarizes and formats this update. How we read updates.
