Full notes
Full Ogre update
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What changed
- Gameplay
- UI and audio
- Fixes
New Ogre PC Update
We have been hard at work updating the PC version of Ogre for our community.
🏆Added 5 new achievements🏆
For all those achievement hunters out there, we have added new achievements for you to find;
Ready Fire - Have 10+ units (armour or infantry) fire on the same turn
Demolition Ogre - Destroy an enemy Ogre in Overrun
Steel Rain - Destroy 3 units with spillover fire
One Ping Only - Deploy reinforcements when down to one remaining unit
David and Ogreliath - Destroy or disable an Ogre using only Infantry or MBS units
✨Added localization for the following languages✨
French
Italian
German
Spanish
Brazilian Portuguese
Simplified Chinese
Japanese
📚Added custom and premade formations for deployment📚
This is a new feature we wanted to bring into the game. For any scenario that requires manual deployment, we now have formations! Each of these scenarios will include 2 premade formations of units, so now you'll be able to jump into the action so much quicker. Each scenario also has 3 custom formation slots, so you can save your perfect formation ready to re-use whenever you jump into that scenario in the future!
😊Added accessibility options😊
Disable auto-zoom
Disable intense particles
Disable post-processing effects
💥And that's not all...💥
Added new AI icons for skirmish games
Updated audio
Updated VFX and Post-Processing
Fixed hex highlighting issues
Also we have released Xbox and PlayStation versions of Ogre today! Switch will be released May 25th. Read more in our announcement here!
Source
Changelog.gg summarizes and formats this update. How we read updates.
