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Steam News21 December 20241y ago

OGORA: Prologue Update 0.7.5

GOOD MORNING 🌛 and welcome to the first patch notes of the Ogora Prologue! NEW GAMEPLAY CONTENT 🎮 Added a mini tutorial for a player's first run.

Full notes

Full OGORA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes8 additions14 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • Store
  • UI and audio
  • Events
addedNEW GAMEPLAY CONTENT 🎮
changedAdded a mini tutorial for a player's first run. Everybody will receive this tutorial once even if you have previously done a run, however it will not show up again after defeating the first enemy.
addedStamina can now be gained as a battle reward if no bomb is dropped
changedAll bomb sprites and explosion radiuses updated
addedAdded a slight damage roll to some enemies
fixedFixed Paper Clip and Stamp relics not working as intended in certain circumstances

OGORA changes

addedNEW GAMEPLAY CONTENT 🎮
changedAdded a mini tutorial for a player's first run. Everybody will receive this tutorial once even if you have previously done a run, however it will not show up again after defeating the first enemy.
addedStamina can now be gained as a battle reward if no bomb is dropped
changedAll bomb sprites and explosion radiuses updated
addedAdded a slight damage roll to some enemies

GOOD MORNING 🌛 and welcome to the first patch notes of the Ogora Prologue!

NEW GAMEPLAY CONTENT 🎮

  • Added a mini tutorial for a player's first run. Everybody will receive this tutorial once even if you have previously done a run, however it will not show up again after defeating the first enemy.

  • Stamina can now be gained as a battle reward if no bomb is dropped

  • All bomb sprites and explosion radiuses updated

  • Bomb logic now updates dynamically depending on bombed position verse player position (e.g. bombing a path to the left of your position will bomb outwards towards the left)

  • Added a slight damage roll to some enemies

BUG FIXING 🐛 & QOL 😇

  • Fixed Paper Clip and Stamp relics not working as intended in certain circumstances

  • Trinkets such as Fan and Schematics now correctly trigger in scenarios where a card's cost is changed when played (looking at you Air Slash 👀)

  • Fixed bug where HP would remain when a battle is won > main menu > continued at the beginning of the battle with the HP pre-continue

  • Purchasing Eviolite in the shop will now randomly upgrade all the current common cards in the shop

  • Fixed po and terry tooltip not showing correct attack multiplier

  • Sanguine Blade will now heal for the correct amount even if the enemy dies

  • Fixed some shop pricings not updating properly when gold would be gained/lost mid shop

VISUAL AND AUDIO UPDATES✨

  • Updated many in battle hit text effects, it should be much easier now to tell how much damage is being dealt to both enemies and the player

  • Added more visual triggers to when Statuses are applied or triggered

  • Added a little life to enemy intents when triggering

  • Updated Relic trigger animations

  • Added sfx for various things such as adding a card to hand mid battle, obtaining a bomb, obtaining a trinket and more

  • It is now slightly more clear when the Summon boss is no longer dormant

  • Added some pizzazz to the enemy intent tooltip

  • Entering a new Act will now show a title card for that act

  • Cards with the Learn keyword (create a spell) now show a spell tool tip when hovering that card

  • Spruced up the Shop so it's easier to understand what is what and pricing of things

  • Spiced up the card removal screen + animation

  • Cards will now move around a little more smoothly when entering a new home (deck)

  • Livened up the rewards screen after a victory

  • Added mini voices to all the partners

We hope you all have a great holiday season! 🎄 We are continuously working on updating the game leading into Steam Next Fest in Feb. Expect to see more updates in the coming weeks!

Source

Steam News / 21 December 2024

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