Full notes
Full OGORA update
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What changed
- Gameplay
- Balance
- Fixes
- Store
- UI and audio
- Events
OGORA changes
GOOD MORNING 🌛 and welcome to the first patch notes of the Ogora Prologue!
NEW GAMEPLAY CONTENT 🎮
Added a mini tutorial for a player's first run. Everybody will receive this tutorial once even if you have previously done a run, however it will not show up again after defeating the first enemy.
Stamina can now be gained as a battle reward if no bomb is dropped
All bomb sprites and explosion radiuses updated
Bomb logic now updates dynamically depending on bombed position verse player position (e.g. bombing a path to the left of your position will bomb outwards towards the left)
Added a slight damage roll to some enemies
BUG FIXING 🐛 & QOL 😇
Fixed Paper Clip and Stamp relics not working as intended in certain circumstances
Trinkets such as Fan and Schematics now correctly trigger in scenarios where a card's cost is changed when played (looking at you Air Slash 👀)
Fixed bug where HP would remain when a battle is won > main menu > continued at the beginning of the battle with the HP pre-continue
Purchasing Eviolite in the shop will now randomly upgrade all the current common cards in the shop
Fixed po and terry tooltip not showing correct attack multiplier
Sanguine Blade will now heal for the correct amount even if the enemy dies
Fixed some shop pricings not updating properly when gold would be gained/lost mid shop
VISUAL AND AUDIO UPDATES✨
Updated many in battle hit text effects, it should be much easier now to tell how much damage is being dealt to both enemies and the player
Added more visual triggers to when Statuses are applied or triggered
Added a little life to enemy intents when triggering
Updated Relic trigger animations
Added sfx for various things such as adding a card to hand mid battle, obtaining a bomb, obtaining a trinket and more
It is now slightly more clear when the Summon boss is no longer dormant
Added some pizzazz to the enemy intent tooltip
Entering a new Act will now show a title card for that act
Cards with the Learn keyword (create a spell) now show a spell tool tip when hovering that card
Spruced up the Shop so it's easier to understand what is what and pricing of things
Spiced up the card removal screen + animation
Cards will now move around a little more smoothly when entering a new home (deck)
Livened up the rewards screen after a victory
Added mini voices to all the partners
We hope you all have a great holiday season! 🎄 We are continuously working on updating the game leading into Steam Next Fest in Feb. Expect to see more updates in the coming weeks!
Source
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