Full notes
Full Offworld Trading Company update
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What changed
- Gameplay
- Fixes
- UI and audio
- Server
Offworld Trading Company changes
Mohawk Games and Stardock are pleased to announce a new update for Offworld Trading Company. This new patch contains the following changes:
Fixed lobby chat to show "[AI Player]" team change instead of "Unknown"
Direct connection attempt if NAT fails, kick player from lobby (with informational popup) if both fail so game doesn't hang on start
Fix for doubled observer text
Toggle AI icon appropriately when players join/leave AI slots
Fixed an issue where restore code prevented players from building multiple times on a tile
Fixed Show ELO option
Temporarily removed PIRATE_HIT_TARGET audio (too harsh and unclear)
No longer send game starting message until all clients are connected to server
Improved leave lobby if game fails to start so failed lobby can get cleaned up
Highlight tiles adjacent to HQ if the only tiles with adjacency bonuses are remote
Re-sort leaderboards after adding the player's new score
Fix for player messages showing up as observer messages after the game ends
Extra checks and logging at game start added
Only increment global hack counters when hacks finish
Restore robotic adjacency in tutorial 1
Fix for matches not starting properly on first attempts
Fix for infinite map challenge progress incorrectly overwriting existing progress
Fix for remote buildings not sharing resources properly
Fix for event state help formatting
Looser conditions for transferring resources to buildings in group
Fix for ranked matches not always starting properly
Fix for campaign unlocks not working consistently on Epic
Correcting Russian singular/plural expressions with feedback from the OW discord
Fix for null reference in server logs
Source
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