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Steam News30 July 20205y ago

Offworld Trading Company 1.23.40207 Update Notes

Mohawk Games and Stardock are pleased to announce a new update for Offworld Trading Company.

Full notes

Full Offworld Trading Company update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes3 additions2 changes2 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Server
addedMohawk Games and Stardock are pleased to announce a new update for Offworld Trading Company. This new patch contains the following changes:
fixedFixed lobby chat to show "[AI Player]" team change instead of "Unknown"
fixedFix for doubled observer text
fixedFixed an issue where restore code prevented players from building multiple times on a tile
fixedFixed Show ELO option
removedTemporarily removed PIRATE_HIT_TARGET audio (too harsh and unclear)

Offworld Trading Company changes

addedMohawk Games and Stardock are pleased to announce a new update for Offworld Trading Company. This new patch contains the following changes:
fixedFixed lobby chat to show "[AI Player]" team change instead of "Unknown"
fixedFix for doubled observer text
fixedFixed an issue where restore code prevented players from building multiple times on a tile
fixedFixed Show ELO option

Mohawk Games and Stardock are pleased to announce a new update for Offworld Trading Company. This new patch contains the following changes:

  • Fixed lobby chat to show "[AI Player]" team change instead of "Unknown"

  • Direct connection attempt if NAT fails, kick player from lobby (with informational popup) if both fail so game doesn't hang on start

  • Fix for doubled observer text

  • Toggle AI icon appropriately when players join/leave AI slots

  • Fixed an issue where restore code prevented players from building multiple times on a tile

  • Fixed Show ELO option

  • Temporarily removed PIRATE_HIT_TARGET audio (too harsh and unclear)

  • No longer send game starting message until all clients are connected to server

  • Improved leave lobby if game fails to start so failed lobby can get cleaned up

  • Highlight tiles adjacent to HQ if the only tiles with adjacency bonuses are remote

  • Re-sort leaderboards after adding the player's new score

  • Fix for player messages showing up as observer messages after the game ends

  • Extra checks and logging at game start added

  • Only increment global hack counters when hacks finish

  • Restore robotic adjacency in tutorial 1

  • Fix for matches not starting properly on first attempts

  • Fix for infinite map challenge progress incorrectly overwriting existing progress

  • Fix for remote buildings not sharing resources properly

  • Fix for event state help formatting

  • Looser conditions for transferring resources to buildings in group

  • Fix for ranked matches not always starting properly

  • Fix for campaign unlocks not working consistently on Epic

  • Correcting Russian singular/plural expressions with feedback from the OW discord

  • Fix for null reference in server logs

Source

Steam News / 30 July 2020

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