Full notes
Full Offworld Trading Company update
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What changed
- Performance
- UI and audio
- Balance
- Store
- Maps
- Server
Offworld Trading Company changes
- Infernomap
Conspicuous Consumption brings cosmetic upgrades for advanced buildings
Add some flare to your game with custom art, animations, and audio lines https://youtu.be/I7-HgtCnMVE Check out the new building versions: Hacker Array: Well, it ain't Vegas, but it'll have to do. Take your chances and make luck your mistress while styling the goofy roulette version, or embrace the retro feel with an old-style radio tower. Offworld Market: The colors, Duke, the colors! Launch your goods offworld and hope the popsicle rocket doesn't melt, or change to a sleek retro rocket to make your opponents envious of your sweet ride. Pleasure Dome: Disco Inferno, baby! Tear up the dance floor inside a giant disco ball, or leave your platform shoes at home and enjoy some space burgers at a retro-styled diner. Just...don't order the special. Optimization Center: Careful not to burst anyone's bubble while you optimize your resources in a silly bubble machine, or give your opponents a little shock with the retro-styled Tesla coil. Patent Lab: Research some science inside a giant Rubik's cube (we DARE you not to get distracted trying to match the sides!), or get ahead of your opponents in a building that looks suspiciously like the robot's head from "Forbidden Planet."
Conspicuous Consumption is now available on Steam . To learn more about Offworld Trading Company, visit www.offworldgame.com. Changelog: Patch 1.16.17762 adds 4k support and a large number of UI optimizations to Offworld Trading company. The team also continues to support the game with balance, stability and performance updates to continue to improve the game for all players. Balance
Increased profit from Elite Pleasure Domes by +50%
Return Claim black market now gives 2 items
Patent time penalty is lowered with >4 players.
Lowered base market demand slightly
Fixes/Perf
Fixed some AI sabotage bugs and AI is less likely to target human in Practice Challenges
Fixing built-in mods failing to register on start up
Buying out an unfounded player no longer gives them shares after they found
Fixing bug where loading a map doesn't check if a mod is required.
Fixing replay's overwriting previous match history
Fixed an issue where some text elements were not updating due to being enabled and disabled in one frame
Disabling claim canceling in the last two tutorials to fix a bug related to doing that.
Fixing strange map number return on the infinite challenge screen
Fixing issue with lobbies not refreshing properly because Steam thought we were still in a mod
Optimizing Tile network message performance by 2x
Reduced network message sizes by 50%
Loaded games now wait for the loading screen to finish before progressing
Optimizing AI found performance by 2x
UI
Added 4k support
Game Option size is no longer hard-coded
Fixed random prices bug, added warning when player has X% of the money to buy you out
Added Options Toggle for muting the menu music when application is out of focus
Made location nodes on io appear less blurry
Adjusted ceres lighting fog
Made sure Banner Notification scales uniformly as it animates in and out
Fixed splotchy outline text on banner notifications by scaling uniformly
Added higher poly version of io
Adjusted scaling for glowing text on tutorial check buttons
Adjusted "Compare Players" text to scale correctly in the charts and graphs screen
Added layout element to pagination text on daily and infinite map challenge pages so they scale properly
Slight adjustment to Infinite Map Challenge updating leaderboard current page (so it stays the same when a button is pressed, and
Source
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