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Steam News27 October 20169y ago

The Patron and The Patriot DLC

Greetings! We’re releasing the biggest DLC for Offworld Trading Company yet today. It adds a lot of new content and is, btw, only $4.99.

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Full Offworld Trading Company update

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Repeated intro

Greetings! We’re releasing the biggest DLC for Offworld Trading Company yet today. It adds a lot of new content and is, btw, only $4.99.

What changed

0 fixes8 additions1 change0 removals
  • Gameplay
  • Store
  • Balance
addedGreetings! We’re releasing the biggest DLC for Offworld Trading Company yet today. It adds a lot of new content and is, btw, only $4.99.
addedThe CampaignThe Patron and the Patriot is a DLC pack focused on enhancing the single player campaign mode within Offworld Trading Company. The campaign mode that shipped with the base game operates like a competitive tournament that lasts for seven games. There are nine characters to play, each with their own set of perks. While playing games, your character earns new perks through victory bonuses, events, and via accumulating income that can be spent on perks of your choice. Your strategy applies not just to each individual game, but to your character's perk progression, which lets you tailor your strengths and weaknesses for use in later games to be played. Elimination rounds begin at game three, removing the weakest competitor from the tournament each week, until only four remain to compete in the finale, where stock buyouts eliminate the rest, leaving a sole survivor with a monopoly over all of Mars. Upon this foundation, we have crafted enhancements designed to improve Breadth, Depth, and Immersion for campaign players who purchase The Patron and the Patriot. FEATURES
changedThe CampaignColony Class - Each colony now specializes in one area of the economy, altering local market conditions in a variety of ways.
addedThe CampaignCampaign Length - The campaign tournament can now last for 4, 7, or 10 games. Each length comes with its own balance tweaks and gameplay subtleties.
addedThe CampaignTwo new Characters - New CEOs with new gameplay perks.
addedThe CampaignStory-Driven Campaigns - Six interactive short stories about life on Mars, available to experience through playing the new characters on each different length of campaign.

Offworld Trading Company changes

  • Competitivemode
addedGreetings! We’re releasing the biggest DLC for Offworld Trading Company yet today. It adds a lot of new content and is, btw, only $4.99.
addedThe Patron and the Patriot is a DLC pack focused on enhancing the single player campaign mode within Offworld Trading Company. The campaign mode that shipped with the base game operates like a competitive tournament that lasts for seven games. There are nine characters to play, each with their own set of perks. While playing games, your character earns new perks through victory bonuses, events, and via accumulating income that can be spent on perks of your choice. Your strategy applies not just to each individual game, but to your character's perk progression, which lets you tailor your strengths and weaknesses for use in later games to be played. Elimination rounds begin at game three, removing the weakest competitor from the tournament each week, until only four remain to compete in the finale, where stock buyouts eliminate the rest, leaving a sole survivor with a monopoly over all of Mars. Upon this foundation, we have crafted enhancements designed to improve Breadth, Depth, and Immersion for campaign players who purchase The Patron and the Patriot. FEATURES
changedColony Class - Each colony now specializes in one area of the economy, altering local market conditions in a variety of ways.
addedCampaign Length - The campaign tournament can now last for 4, 7, or 10 games. Each length comes with its own balance tweaks and gameplay subtleties.
addedTwo new Characters - New CEOs with new gameplay perks.

The Campaign

The Patron and the Patriot is a DLC pack focused on enhancing the single player campaign mode within Offworld Trading Company. The campaign mode that shipped with the base game operates like a competitive tournament that lasts for seven games. There are nine characters to play, each with their own set of perks. While playing games, your character earns new perks through victory bonuses, events, and via accumulating income that can be spent on perks of your choice. Your strategy applies not just to each individual game, but to your character's perk progression, which lets you tailor your strengths and weaknesses for use in later games to be played. Elimination rounds begin at game three, removing the weakest competitor from the tournament each week, until only four remain to compete in the finale, where stock buyouts eliminate the rest, leaving a sole survivor with a monopoly over all of Mars. Upon this foundation, we have crafted enhancements designed to improve Breadth, Depth, and Immersion for campaign players who purchase The Patron and the Patriot. FEATURES

  • Colony Class - Each colony now specializes in one area of the economy, altering local market conditions in a variety of ways.

  • Campaign Length - The campaign tournament can now last for 4, 7, or 10 games. Each length comes with its own balance tweaks and gameplay subtleties.

  • Wholesale Orders game mode - Not all colonies want you to build habitats and work modules for them. Now some instead want your company to supply a variety of wholesale goods.

  • Two new Characters - New CEOs with new gameplay perks.

  • Story-Driven Campaigns - Six interactive short stories about life on Mars, available to experience through playing the new characters on each different length of campaign.

  • New Staffing Perks & New Achievements

Breadth

New Colony Classes Early colonies on Mars had to be self-sufficient. They consisted only of generic habitat modules, which consume life support resources (and drive up prices on these resources), and workplace modules, which consume certain industrial resources. Rapid colonization of the planet opens up opportunities for colonies to specialize, creating an interdependent web of trading partners amid a more sophisticated Martian economy. Now in addition to generic Habitat and Workplace modules, many colonies have customized module types, which consume different resources than the default types (driving up prices on a different set of commodities) and even in some cases producing resources (which actually drives prices down on those commodities). Custom module types require different materials for construction, which affects games where the colony desires companies to build more domes for them. We have added 17 classes of colonies in The Patron and the Patriot. These now provide a wide field of localized market conditions, which you as player must anticipate and manage in order to succeed. There are also gameplay tweaks associated with each colony class, including local price controls on commodities produced by the colony and special rules unique to each class that may affect cost or availability of gameplay options.

Campaign Length

Changing the number of games played in the tournament affects perk progression. Since perks are the skeleton that gives shape to the body of a campaign, the new campaign lengths offer new opportunities for player strategy. The shorter campaign length provides fewer opportunities to gain perks before the finale, so starting capital is

Source

Steam News / 27 October 2016

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