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Steam News21 August 20178y ago

Introducing...

Thank you for your interest in my byte-sized, heartfelt adventure game for HTC Vive. With only a few hours left before this ship leaves the port, I thought I'd tell you a wee bit about myself and this project.

Full notes

Full OfficeBots: Reality Bytes [VR] update

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0 fixes1 addition0 changes0 removals
  • UI and audio
addedThank you for your interest in my byte-sized, heartfelt adventure game for HTC Vive. With only a few hours left before this ship leaves the port, I thought I'd tell you a wee bit about myself and this project.This has pretty much been a solo project of mine that I've developed part-time throughout this year. In saying that, I've poured an incredible amount of hours into creating this game. As a solo developer, I have to do everything and, as you can imagine, that's a heck of a lot! I created a lot of custom assets to give OfficeBots: Reality Bytes VR it's unique quirkiness. I also wrote, designed, programmed, and marketed this game. Most studios have a team to help do all of these things. I did it all alone, with occasional programming help from Murray Lorden whenever I hit a wall in my coding problem solving that I couldn't climb alone. I am incredibly grateful to him for that. To make things a bit easier on myself, I used a few free Unity plugins including Sysdia Solutions Ltd's VRTK - Virtual Reality Toolkit ( https://www.sysdia.com/ ), and Christian Henderson's VIDE Dialogues (http://involutionsaga.com/portafolio.html). I also created the robots using MagicaVoxel by @ephtracy ( https://voxel.codeplex.com/ ) and animated most of them with the help of Mixamo by Adobe ( https://www.mixamo.com/ ). All the music has been created by Kevin McLeod (incompetech.com). A full list of attributions is in the Game Manual which can be downloaded from the OfficeBotsVR store page here on Steam. I am extremely appreciative and grateful to all the authors and creators of the assets that I used in this game. I couldn't have done this as quickly without them. OfficeBots: Reality Bytes VR is quite a niche game genre but I felt it was a worthwhile experience to create. I hope you agree with me. This is the main reason why I decided to go "Full Release" instead of "Early Access". In the future, I hope to extend the game, adding more robots, quests, improved animations, interactions, reactions, future bug fixing, etc... Your help and support will really help me to do this. I hope that players enjoy this short but heartfelt experience that I've created. I also hope that it will encourage players to not only think about their own personal dreams and goals, but to also be more empathetic to others in real life. One can only hope! A big shout out to all my friends, supporters, and loved ones who have helped me to get this far. You know who you are and I am deeply thankful. Thanks for travelling on this journey with me. love Pranee

Thank you for your interest in my byte-sized, heartfelt adventure game for HTC Vive. With only a few hours left before this ship leaves the port, I thought I'd tell you a wee bit about myself and this project.

This has pretty much been a solo project of mine that I've developed part-time throughout this year. In saying that, I've poured an incredible amount of hours into creating this game. As a solo developer, I have to do everything and, as you can imagine, that's a heck of a lot! I created a lot of custom assets to give OfficeBots: Reality Bytes VR it's unique quirkiness. I also wrote, designed, programmed, and marketed this game. Most studios have a team to help do all of these things. I did it all alone, with occasional programming help from Murray Lorden whenever I hit a wall in my coding problem solving that I couldn't climb alone. I am incredibly grateful to him for that. To make things a bit easier on myself, I used a few free Unity plugins including Sysdia Solutions Ltd's VRTK - Virtual Reality Toolkit (https://www.sysdia.com/), and Christian Henderson's VIDE Dialogues (http://involutionsaga.com/portafolio.html). I also created the robots using MagicaVoxel by @ephtracy (https://voxel.codeplex.com/) and animated most of them with the help of Mixamo by Adobe (https://www.mixamo.com/). All the music has been created by Kevin McLeod (incompetech.com). A full list of attributions is in the Game Manual which can be downloaded from the OfficeBotsVR store page here on Steam. I am extremely appreciative and grateful to all the authors and creators of the assets that I used in this game. I couldn't have done this as quickly without them. OfficeBots: Reality Bytes VR is quite a niche game genre but I felt it was a worthwhile experience to create. I hope you agree with me. This is the main reason why I decided to go "Full Release" instead of "Early Access". In the future, I hope to extend the game, adding more robots, quests, improved animations, interactions, reactions, future bug fixing, etc... Your help and support will really help me to do this. I hope that players enjoy this short but heartfelt experience that I've created. I also hope that it will encourage players to not only think about their own personal dreams and goals, but to also be more empathetic to others in real life. One can only hope! A big shout out to all my friends, supporters, and loved ones who have helped me to get this far. You know who you are and I am deeply thankful. Thanks for travelling on this journey with me. love Pranee

Source

Steam News / 21 August 2017

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