Full notes
Full Off World Racing update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Compatibility
- Security
Off World Racing — Update 0.97
This is one of the biggest milestones for Off World Racing so far.
Update 0.97 focuses heavily on improving the core racing experience, especially Arcade Mode, vehicle handling, UI clarity, and overall accessibility. Over the last few months, a huge amount of development has gone into refining how the game feels to play moment-to-moment across every world.
Major Arcade Mode Improvements
Arcade Mode has received a major overhaul.
The goal was simple: Make Off World Racing more fun, more readable, and more accessible, while still keeping the unique off-world physics and planetary identity that make the game different.
Changes include:
Improved steering response
Better traction tuning
More forgiving vehicle control
Refined gravity balancing
Smoother racing flow
Better AI interaction
More consistent handling across worlds
Every environment still behaves differently, but vehicles now feel far more responsive and enjoyable to race.
Steering Wheel Support
Update 0.97 now introduces steering wheel support for most major racing wheels.
This has been a highly requested feature during Early Access development and is an important step toward expanding both Arcade and Simulation gameplay styles.
Current support includes:
Steering input improvements
Wheel detection support
Pedal integration
Force feedback groundwork
Expanded controller compatibility
Wheel support will continue evolving in future updates as we refine Simulation Mode systems.
UI & Menu Improvements
A large amount of work has also gone into redesigning menus and UI systems across the game.
This includes:
Cleaner race flow
Improved readability
Better visual consistency
Updated challenge presentation
Improved vehicle information screens
Refined progression feedback
The goal is to make the experience feel more immersive, more professional, and easier to navigate.
Featured by 80 Level
Off World Racing was recently featured by 80 Level in a full developer interview discussing the design and technology behind the project.
The article explores:
Off-world racing physics
Arcade vs Simulation gameplay
Unreal Engine 5 development
Planetary environments
Chaos physics systems
Vehicle design philosophy
Track creation workflow
A huge thank you to 80 Level for the feature and support.
Read the article here:
80 Level Feature — Off World Racing Developer Interview
New Vehicle — OWSV
Update 0.97 also introduces a brand-new vehicle to the Off World Racing lineup:
The OWSV — Off-World Security Vehicle.
Originally designed for high-risk security and patrol operations across hostile planetary environments (Ghostship Chronicles), the OWSV brings a heavier, more aggressive driving style into Arcade Mode with increased durability and stability across rough terrain.
With this addition, Arcade Mode has now been refined into a focused 10-vehicle lineup, each designed around distinct handling styles and planetary gameplay.
Simulation Mode will continue expanding in the next major update with a planned 16-vehicle lineup and further gameplay depth.
Development Direction
The foundation of Off World Racing is becoming much stronger with every update.
Current development continues toward:
Expanded progression systems
Simulation mode
LAN/ Online Multiplayer improvements
More Polish
More planetary environments
Better AI systems
Console development preparation
Off-World Racing is evolving rapidly, and Update 0.97 is a major step toward the future of off-world motorsport.
If you want to support development, follow the journey, and help shape the future of the project, make sure to Wishlist Off World Racing on Steam.
More planets, vehicles, championships, and major gameplay systems are still ahead.
Sci-fi racing. Planetary environments. Physics-driven gameplay. The future of off-world motorsport is just getting started.
Source
Changelog.gg summarizes and formats this update. How we read updates.
