In this update5
Full notes
Full of the Devil update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Balance
of the Devil changes
of the Devil debuts its first open beta!
As we first debuted at TooManyGames 2025, we've prepared a new build of of the Devil that fully supports a wide variety of controller types, intended to allow players to enjoy of the Devil whether they're playing on the couch, in bed, at their desk, or on their Steam Deck.
This build also includes our biggest accessibility patch to date, adding a variety of new Settings so players can have the most comfortable experience possible.
Because of the amount of work that's gone into this patch, and because of the variety of player circumstances it's intended to address, we're launching this new build first as a limited-time open beta for players to opt-into at their discretion.
We'll use player feedback from this beta period to smooth over any growing pains and improve quality of life before pushing out controller support to all players.
"How do I join the beta?"
If you're interesting in joining the beta: Thank you!
First, make sure you're a member of the official Nth Circle discord with the Bug Squasher Role. You can receive this role by entering the #pick-a-role channel and clicking the button that reads "I want to submit a bug!"
You'll then be able to view channels that will provide instructions on exactly how you'll need to configure of the Devil on Steam in order to join the beta.
Keep reading below for an overview of the improvements, adjustments, and brand new quality of life features that we're excited to bring to all of you!
Note: Visuals, controls, and content not final. Various aspects may change before exiting Beta.
Changelog for Beta
Changes to Controls
Added controller recognition and support for DualShock, Xbox, Steam Deck, Switch and Generic gamepads for all gameplay.
A keyboard is still required to enter passwords at two points in Episode 1.
Added support for playing the game with WASD/Arrow Keys and Keyboard rather than Mouse and Keyboard.
Added glyphs in the bottom-right corner that display controls for the most recently used device (e.g. Dualshock).
Added glyphs to various UI elements that display context-sensitive controls for the most recently used device (e.g. Delete selected save slot).
Controls for zooming in and moving unlocked images in the concept gallery have been re-worked across the board (Players no longer need to right click to drag).
Controls for Investigating environments have been re-worked across the board (Mouse or reticle movement close to the center of the screen will not prompt the camera to move)..
Changes to Settings/Accessibility
Added an Accessibility section to Settings menus.
Moved the options for Phone Opacity and toggling on/off CREDIT Gain/Loss visual effects to the Accessibility section.
Added an option to switch to Dyslexic and low-vision friendly fonts
Dropdown found in Settings->Accessibility->Fonts.
Affects the fonts used for most text that appears in game. Visual variety of text encountered will be greatly reduced.
Added an option to switch to Protanopia, Deuteranopia, and Tritanopia color modes.
Dropdown found in Settings->Accessibility->Color Mode.
Algorithmically adjusts the colors used in key UI elements to improve readability for those with the setting's listed type of color-blindness.
Added an option to double the duration given for time-sensitive gameplay sections.
Dropdown found in Settings->Accessibility->Time-Sensitive Choices.
Doubles the time between witness statements in Objection gameplay.
Doubles the time allowed for choosing a card after CALL-ing on a witness statement during Objection gameplay.
Added an option to remove time-limits in time-sensitive gameplay sections.
Dropdown found in Settings->Accessibility->Time-Sensitive Choices.
Witness statements will no longer proceed automatically in Objection gameplay.
There will no longer be a time limit when choosing a card after CALL-ing on a witness statement during Objection gameplay.
Added an option to minimize non-essential camera motion.
Dropdown found in Settings->Accessibility->Camera Motion.
Prevents small, looping animations from affecting cameras.
Prevents the camera from being shaken.
Skips over fast-motion-blurred camera-swivel animations inside the courtroom.
Added an option to minimize high-pitch "ringing" looped sound effects.
Dropdown found in Settings->Accessibility->High Pitch Ambient SFX.
Mutes a number of looped sound effects. Auditory ambience will be impacted.
Added an option to minimize "glitching" visual effects in Accessibility->"Glitch" VFX.
Dropdown found in Settings->Accessibility->"Glitch" VFX.
Disables a variety of "Glitch" post-processing effects. Visual variety will be impacted.
Note that none of the accessibility options listed above are overridden by enabling Highroller mode.
As a reminder, Highroller affects the following:
Players are limited to one save slot.
Players cannot load saves from the phone menu during courtroom gameplay.
Players cannot quick-save.
Auto-saves will not occur.
Maximum Ante will be higher in every section Ante is available.
The maximum Blind you can reach during courtroom gameplay will double.
Highroller can be disabled at any time, but can only be enabled at the start of an Episode.
Changes to Gameplay
Added an Insight mechanic to Objection segments.
Hovering the mouse over or selecting the CALL button with gamepad will now highlight certain words in a witness' statement in red.
These words are intended to highlight the specific "objectionable" information in a witness' statement that one of your three cards might contradict.
Based on player feedback, we may make this mechanic optional for players who feel it reduces difficulty too greatly.
Added the ability to return the last card placed on the timeline to hand using "Return" input during Timeline gameplay (Right-Mouse click by default).
Changes to UI
Adjusted UI visuals for various menus to better provide feedback of when an item is selected, "pressed" or de-selected with either mouse or gamepad.
Adjusted the dialogue text box to leave room in bottom right corner for control glyphs.
Adjusted visuals for Timeline gameplay.
Collected Profiles, Articles, Terms and Evidence will now be automatically sorted in phone menus..
Unread items will appear at the top of the list, sorted alphabetically.
Previously read items will follow, sorted alphabetically.
Added button for returning to Title Screen to the phone's "Main Menu."
Source
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