Full notes
Full Of Blades & Tails update
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What changed
1 fix0 additions0 changes0 removals
- Balance
fixedUsing a consumable item during combat, when a damage-over-time effect is active on the player, will no longer cause the turn-system to get stuck under certain conditions.
Of Blades & Tails changes
fixedUsing a consumable item during combat, when a damage-over-time effect is active on the player, will no longer cause the turn-system to get stuck under certain conditions.
We've finally been able to reproduce and eventually fix a very tricky bug that a few of you reported recently!
Using a consumable item during combat, when a damage-over-time effect is active on the player, will no longer cause the turn-system to get stuck under certain conditions.
Thanks to everyone who sent feedback and provided further information on this matter!
Source
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