In this update3
Full notes
Full OCTOPinbs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
OCTOPinbs changes
Thank you for playing OCTOPinbs.
Based on the feedback we’ve received through reviews and inquiries, we’ve implemented several updates.
We have carefully reviewed all of your feedback, and our team is working through it step by step.
We truly appreciate your continued support.
ːFirefighter_emblemː Update Details
・Updated the matchmaking room list to display rooms that are currently in progress
※Private rooms are not displayed
・The room list now refreshes automatically every 15 seconds
・Updated the escape mechanic from the Captured state
Previously, the number of button presses required to escape varied based on distance from the Octojar
Now, the required number of button presses increases in three stages each time a player escapes from capture
ːArtist_emblemː Bug Fixes
・Updated the “Transformation” section in the How to Play guide
・Fixed an issue where escaping from restraint could cause the player to clip into a wall and become unable to control their character
Balance Changes
・Adjusted color balls to make them easier to hit targets with
・Adjusted the victory threshold based on the burn gauge in D.P Corporation
Bug Reports & Inquiries If you encounter any issues or have questions about the game, please contact us here: https://steamcommunity.com/app/2660510/discussions/0/841753396007501593/
Source
Changelog.gg summarizes and formats this update. How we read updates.
