In this update5
Full notes
Full Octohill Ski Tycoon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Fixes
- Store
- Performance
Octohill Ski Tycoon changes
The update brings in several fixes and UI/QoL improvements, based on the players' feedback. The most notable among them is the completely redesigned Estimator Tool and new wiki (but there are others, too).
Estimator tool
Estimator is not a tool that only covers the most basic cases anymore. It has become an ultimate trail-making (or planning) solution, whether you need to create a long new trail that curves around the mountain or a short bridge between existing trails. It is capable of planting multiple points for more flexibility. Here's a short gif demo of the new tool:
Wiki
Octohill now has brand-new public wiki. It has some useful information and guides, feel free to browse (and add more stuff to it)! You can access it through the "Wiki" in-game button from main menu and help pages, or through this link: octohill.wiki.gg.
Hotkeys
Among other things, the update also adds new hotkeys (camera rotations and overlays). For new players they will have default mappings, but if you've already launched the game you need to map them yourself (in Options->Controls). The recommended mappings are [Q][E][T][G] for camera rotations and [5]-[=] for overlays, but you can assign them to anything you want, of course.
Full changelog
estimator tool: multiple points
estimator tool: automatic turns and diagonal slopes, automatic join with existing trails and buildings
estimator tool: realtime trail preview
ticket offices now can be limited to fixed inflow or max visitors cap
reduced hunger rate when not skiing
reduced min peak height in dynamically generated maps to 10, min size to 48
visitors now ignore disabled buildings in their pathfinding
road trucks can now deconstruct too
snowcats abandon their missions if no longer relevant, warehouses destroy unusable construction materials automatically
ui: more informative current status and highlights for visitors and vehicles
ui: tools popup stick longer when hovered, can be cancelled by RMB
ui: manually opened overlays do not close when cancelling relevant tools
ui: more hotkeys (camera rotations, overlays)
ui: bulldozer-shaped mouse pointer
fix: snowcats floating in the air
- fixsome gameplay settings not being updated or reset in playtime
fix: phantom skiers reserving places on lifts forever
fix: indecisive skiers jittering between two entrances of a building
fix: skiers sometimes choose rental shop far away from their parkings when leaving
fix: occasional crash when you destroy a building with very bad timing
Future plans
Hopefully, now I'll (mostly) focus on preparing new content. There's a long list piled up, probably it will be shaped into two or three major updates over the longer time span. So no details on what the next update will include yet. Stay tuned for more information!
Source
Changelog.gg summarizes and formats this update. How we read updates.
