What changed
0 fixes1 addition3 changes0 removals
changedImportant datesPlaytest will start this Friday, 15th of November and will run for two weeks, until 29th of November so everyone registered can find some time to try the game. The registration will close in the first few days of the playtest so you still have chance to press this " Request Access " button if you haven't done so yet.
changedWhat to expectAs this playtest only covers the demo version of the game the expected playtime is just about one hour (unless you really strive for perfection), plan your time accordingly. The game build should be more or less stable and there will be an interactive tutorial (only English language for now) intended to guide you through the first steps, if you face any issues or struggle with some mechanics please don't hesitate to report it back.
addedProviding feedbackThe main point of this playtest is of course me learning what needs to be changed. Please write whatever you feel about the game, especially the things you found inconvenient or problematic (but also things you liked or want to see added). There are two ways to provide feedback:
changedProviding feedbackThrough the " Send feedback " button in the title/pause menu (bottom right corner) if you want it to be private and/or anonymous
Octohill Ski Tycoon changes
changedPlaytest will start this Friday, 15th of November and will run for two weeks, until 29th of November so everyone registered can find some time to try the game. The registration will close in the first few days of the playtest so you still have chance to press this " Request Access " button if you haven't done so yet.
changedAs this playtest only covers the demo version of the game the expected playtime is just about one hour (unless you really strive for perfection), plan your time accordingly. The game build should be more or less stable and there will be an interactive tutorial (only English language for now) intended to guide you through the first steps, if you face any issues or struggle with some mechanics please don't hesitate to report it back.
addedThe main point of this playtest is of course me learning what needs to be changed. Please write whatever you feel about the game, especially the things you found inconvenient or problematic (but also things you liked or want to see added). There are two ways to provide feedback:
changedThrough the " Send feedback " button in the title/pause menu (bottom right corner) if you want it to be private and/or anonymous
Thanks to everyone who showed interest in the public playtest, I'm now ready to open it to public!
Important dates
Playtest will start this Friday, 15th of November and will run for two weeks, until 29th of November so everyone registered can find some time to try the game. The registration will close in the first few days of the playtest so you still have chance to press this "Request Access" button if you haven't done so yet.
What to expect
As this playtest only covers the demo version of the game the expected playtime is just about one hour (unless you really strive for perfection), plan your time accordingly. The game build should be more or less stable and there will be an interactive tutorial (only English language for now) intended to guide you through the first steps, if you face any issues or struggle with some mechanics please don't hesitate to report it back.
Providing feedback
The main point of this playtest is of course me learning what needs to be changed. Please write whatever you feel about the game, especially the things you found inconvenient or problematic (but also things you liked or want to see added). There are two ways to provide feedback:
Hope to hear from all of you, feedback really matters to me!