This patch focuses on important fixes that will improve the visual aspect of the game while also ironing out the final bugs that players may have encountered on the current map before tackling the new map.
In this update5
Full notes
Full Octofight Escape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions3 changes0 removals
Maps
Store
Gameplay
Fixes
addedThis patch focuses on important fixes that will improve the visual aspect of the game while also ironing out the final bugs that players may have encountered on the current map before tackling the new map.
changedOctocoins purchase price changesThe number of Octocoins (when a player buys them) has been increased, so that players can afford more content while anticipating the number of cosmetics to come
addedReport your problems in-gameAdded a ticket system (in the settings) to allow players to share their bugs more easily and help us improve the game
fixedImproved top & bottom between playersPlayers could often step on each other (feet on head when one player was too high in relation to the other), which has been corrected to make the physical reaction between players (top & down) more realistic
changedCorrectionsThe arrows in the direction of prisoner work or sabotage are displayed directly on the objects concerned (added on the sabotage flames) - Arrows for prisoner work or sabotage are no longer blocked in the right direction - The game parameters are no longer set by default each time the game is restarted - Fixed code duplication in Rescue mode - Fixed blocking in code when assembled in Rescue mode - Fixed streamer mode not saving when player restarts the game - Improved the readability of the role explanation text (by moving animated elements) that appears before starting the game - The kick/ban button is added in the in-game settings, previously it was only available in the lobby settings - Ranking management: all players should appear even if they have 0 points, which was not the case before - Fixed issues with the underground, players in the underground could sometimes see players on the floor above - The handcuff icon that appears above the prisoner's head during prisoner work no longer appears when he is invincible or imprisoned - Improved blocking to avoid potential unlimited skins purchases
changedCorrectionsWe would like to thank all the players, especially those who report bugs, who help us to improve the gameplay, but also those who often come to play with us on the game discord.
Octofight Escape changes
addedThis patch focuses on important fixes that will improve the visual aspect of the game while also ironing out the final bugs that players may have encountered on the current map before tackling the new map.
changedThe number of Octocoins (when a player buys them) has been increased, so that players can afford more content while anticipating the number of cosmetics to come
addedAdded a ticket system (in the settings) to allow players to share their bugs more easily and help us improve the game
fixedPlayers could often step on each other (feet on head when one player was too high in relation to the other), which has been corrected to make the physical reaction between players (top & down) more realistic
changedThe arrows in the direction of prisoner work or sabotage are displayed directly on the objects concerned (added on the sabotage flames) - Arrows for prisoner work or sabotage are no longer blocked in the right direction - The game parameters are no longer set by default each time the game is restarted - Fixed code duplication in Rescue mode - Fixed blocking in code when assembled in Rescue mode - Fixed streamer mode not saving when player restarts the game - Improved the readability of the role explanation text (by moving animated elements) that appears before starting the game - The kick/ban button is added in the in-game settings, previously it was only available in the lobby settings - Ranking management: all players should appear even if they have 0 points, which was not the case before - Fixed issues with the underground, players in the underground could sometimes see players on the floor above - The handcuff icon that appears above the prisoner's head during prisoner work no longer appears when he is invincible or imprisoned - Improved blocking to avoid potential unlimited skins purchases
This patch focuses on important fixes that will improve the visual aspect of the game while also ironing out the final bugs that players may have encountered on the current map before tackling the new map.
Added two characters
Octocoins purchase price changes
The number of Octocoins (when a player buys them) has been increased, so that players can afford more content while anticipating the number of cosmetics to come
Report your problems in-game
Added a ticket system (in the settings) to allow players to share their bugs more easily and help us improve the game
Improved top & bottom between players
Players could often step on each other (feet on head when one player was too high in relation to the other), which has been corrected to make the physical reaction between players (top & down) more realistic
Corrections
The arrows in the direction of prisoner work or sabotage are displayed directly on the objects concerned (added on the sabotage flames) - Arrows for prisoner work or sabotage are no longer blocked in the right direction - The game parameters are no longer set by default each time the game is restarted - Fixed code duplication in Rescue mode - Fixed blocking in code when assembled in Rescue mode - Fixed streamer mode not saving when player restarts the game - Improved the readability of the role explanation text (by moving animated elements) that appears before starting the game - The kick/ban button is added in the in-game settings, previously it was only available in the lobby settings - Ranking management: all players should appear even if they have 0 points, which was not the case before - Fixed issues with the underground, players in the underground could sometimes see players on the floor above - The handcuff icon that appears above the prisoner's head during prisoner work no longer appears when he is invincible or imprisoned - Improved blocking to avoid potential unlimited skins purchases
We would like to thank all the players, especially those who report bugs, who help us to improve the gameplay, but also those who often come to play with us on the game discord.