Full notes
Full Octofight Escape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Gameplay
- Performance
Role
Slacker role improvement, the slacker still has half the missions of the other players but he falls asleep every 60 seconds, however the player can fall asleep when he wants to in order to better manage his sleep
Host, kick, ban
Added a system to transmit host, kick, or ban in the lobby (button number of players top left in the lobby)
Chat & emotes
By clicking on your character or on the shortcut you have chosen, you will be able to access the chat and emotes wheel - The proximity text chat system allows you to write what you want and then share it with a bubble that will appear above your head - The emote system allows you to choose an emote and share it over your head
Streamer mode
Streamers can activate this button in the graphics settings to hide the room code. By clicking on the code box, the code will be automatically copied and they will be able to transmit it discreetly
Gameplay
An aura appears around the objects you can interact with, this to bring a better visibility to the players - Improved colliders for the PW of the trays and the wheelbarrow, sometimes the trays and bags of leaves were falling next to each other - A countdown is displayed above the prisoners when the PW are launched, so you know when they can be sent to the cell if they are out of the PW area
Animations
Added TNT and C4 to the explosion animations in the wall and portal explosion scenario - The director runs away instead of disappearing in smoke (sabotage at the bottom right of Octobreak) - Animation when the Slacker falls asleep
UI
Added hacking doors on the minimap (they appear in purple with a mask when the doors must be hacked) - Icon of the "private" or "public" part visible in the top left corner directly in the lobby - Optimization of the readability of the settings - Players (except for the host) can see the settings : be careful, they can't modify them - A feed is visible in the lobby and in game to indicate if a player has left the game, for example "Showby has left the game". - A white outline is visible around the buttons we clicked (minimap, notes, settings...) - Possibility to add or remove the joystick in the graphic settings
Fixes
The room code doesn't change with each new game - Optimization of the Polish language - Translation "put in cell" when guard puts a player in jail - Translation "parlor" on the minimap - Translation "waiting for the host" at the end of the game - Added sound when bully's head inflates - Added sound when Slacker falls asleep - Description of Bully and Slacker roles visible in tips (main menu & lobby)
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Source
Changelog.gg summarizes and formats this update. How we read updates.
