In this update5
Full notes
Full Ocean Keeper: Dome Survival update
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What changed
- UI and audio
- Gameplay
- Balance
Ocean Keeper: Dome Survival changes
Hey Guardians!
While our whole feed is buzzing about Ocean Keeper: Co-op, our devs have been quietly locked in their office room… (totally voluntary, we swear!)
Inside that little room they’ve been flipping through the tenth volume of “The Complete Fish Encyclopedia” and moving UI buttons around the screen trying to find the perfect spot (totally not a joke…)
All that hard work brings you something fresh and shiny – a brand-new and longawaited update for Ocean Keeper: Dome Survival!
So let’s not pull the squid by its tentacles, here’s what’s new in the Deep Tides update!
Steam post image
Smarter HUD & Interface
You can finally track your current objective directly in the HUD, no more wandering around wondering, “Wait, what was I supposed to do again?”
We also added a mission token that points toward the mine you need to visit. Consider it your personal underwater GPS (without the annoying voice)
You’ll also notice a new low-health indicator and a cool Mech repair effect. It’s our subtle way of saying: “ Hey, you might wanna fix that before you explode ” Oh, and we moved the Repair button closer to your abilities.
For all dialogue enjoyers out there: you can now manually skip lines! Auto-skip is off, delay between skips is minimal, but yes. Mech still talks too much. We love him.
We also gave relic upgrade cards a little visual pop, they look as fancy as the treasures they represent.
And oh, we’ve added Hungarian localization!
Tutorial
The tutorial just got a quality-of-life changes!
We added a new step explaining Mech repair mechanics (because, apparently, just throwing duct tape at the player wasn’t enough).
The Hub interface is now fully unlocked, so you can browse all upgrades right from the start.
Plus, we sprinkled in a few micro UX tweaks to make your first dive smoother than a dolphin’s backflip.
Gameplay
We’ve added new ability for your Digger!
X-Ray – see through walls, grab more ores.
Also, we reduced the number of sessions needed to get a new task from the Collector (he finally learned how to multitask)
Balance
We’ve rebalanced waves, improved enemy variety and adjusted difficulty progression so you’ll face less hardcore… well, slightly less.
Meet the newest troublemaker of the Ocean Keeper ecosystem: the Aura Worm – a cute (not really) mini-tank that buffs enemies around it. You’ll hate it. >:3
We tuned meta-upgrades, making them cheaper for a smoother start
Beating a boss now means extra upgrade picks. Treat yourself.
Ah yes, everyone’s favorite section, where we pretend those bugs never existed.
Titanic Softlock (aka “Box vs. Door Saga”)
If you placed a box near the door, hit the button, and somehow trapped yourself forever – congratulations, you discovered a feature. Well, it was a feature. Now it’s fixed.
Blocked Mines
Some mines decided to generate unbreakable blocks and block progress. We told them to chill. They now behave like proper mines again.
Laser Digger Visual Bug
That mysterious gray square following your laser? Gone. It had a good run, but it’s time to say goodbye, Squarey.
Story Mech Light
The flashing light that could blind a whale has been toned down. You can safely look at your Mech again.
Rays From the Sky
The heavens have returned! Missing light rays are back where they belong, dramatically shining through the depths once more.
Gamepad UI
Added the missing “(X)” icon to the Buy button in the Customization > Upgrades tab. Both Digger and Mech now officially recognize your inputs.
Xbox Login on Steam
Some players got an unexpected Xbox login popup when launching the Steam build. The console gods have been appeased – it won’t appear again.
Graphics Settings
Your graphics settings will now actually save. No more eternal “Low graphics” life.
Reports Window
It finally opens! And doesn’t immediately throw an error at you. Small miracles.
Localization Fixes
Fixed overflowing text in several places. Letters now stay inside the boxes.
That’s the Deep Tides Update. Now it’s your turn: dive in, test the waters and tell us what you think!
Join our Discord to share your feedback, report what still bites, or pitch your wildest ideas for the next update – our devs read everything (sometimes even at 3 AM).
And one more thing before we swim off...
Ocean Keeper: Co-op is heading to Early Access at the end of November!
Ocean Keeper Coop Drill Multiplayer So keep your sonar tuned and wishlist the game ;)
See you, Guardians!
– The Ocean Keeper Team
Check out our very-very serious video about Deep Tides Update on YT!
Source
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