In this update1
Full notes
Full Occulto update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
Occulto changes
Steam post image
Occulto Pre-Release Launch – July 31
Hello everyone!
If you're reading this, mark July 31 on your calendar—the Pre-Release of Occulto will finally be available on Steam!
Don't forget to wishlist Occulto so you won't miss the launch discount.
The Pre-Release includes 20 of the game's 38 levels. The remaining levels will be added through regular monthly updates, allowing you to follow the game's development as it grows.
We'd love for you to be part of this journey. If you have ideas, feedback, or simply want to share your experience, feel free to reach out to us on Discord or X. Your suggestions will help us improve Occulto with every update.
Why is Occulto different?
A non-verbal adventure. There are no dialogues, voice acting, or text. The entire story unfolds through visual storytelling, expressive animations, environmental details, and comic-style thought bubbles.
Entirely hand-drawn. Every background, character, and animation has been created by hand, resulting in a visual style and atmosphere unlike traditional point-and-click adventures.
A different perspective. Our three-person team didn't come from the game industry. Instead of following established formulas, we've tried to create a point-and-click adventure that feels fresh, unconventional, and entirely our own.
If you're looking for a point-and-click adventure that does things differently, we'd be honored if you gave Occulto a try.
Thank you for all your support—we can't wait to share the game with you on July 31!
Source
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