In this update3
Full notes
Full Obscurium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Obscurium changes
Hello Hunters!
Three days in Brasília. Over 2,000 people at the event. 500+ audio recordings.
We debuted the first build at a booth at the Brasília Game Festival. A lot of people played Obscurium for the first time. Every session ended with questions to figure out if we were on the right track.
The tutorial confuses before it teaches. The act 1 curve climbs too fast. Both are in the backlog now. What worked: the creatures stayed in people's heads after the session ended.
Folk horror doesn't need to scream.
We're now opening the playtest on FirstLook for anyone who wasn't at the event. If you want to play before launch and help shape the game:
https://obscurium.firstlook.gg/
Thank you to everyone who stopped, played, and told us what they thought. Especially the ones who told us what didn't work.
The grimoire stays open,
Wild Pepper Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
