Full notes
Full Obscuris update
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Repeated intro
Hello, I am pleased to announce the release of the new update 0.5.0. It includes many changes and new features described below:
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
- Maps
Obscuris changes
Completely reworked monster AI to make them feel more alive. They now have better reaction times and respond much better to their environment.
Massive reduction of loading times.
Added several new "Froggy" dialogues to help and simplify various explanations.
Fixed and improved the tutorial to better explain how multiplayer mode works.
Added several new character customizations to the character customization menu.
Added a notification system when you unlock a new character customization.
Added a confirmation window before returning home.
Added various on-screen indicators to explain how certain objects work (such as medicine, for example).
Added 2 new phone applications: one to get information about encountered monsters and another to get details about maps.
Fixed a bug that kept players standing after death.
Thank you for the feedback I have received. If you have any suggestions or encounter any issues, please do not hesitate to contact me.
Christophe KASH
Source
Changelog.gg summarizes and formats this update. How we read updates.
