In this update4
Full notes
Full Oblivity - Find your perfect Sensitivity update
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What changed
- Performance
- UI and audio
- Gameplay
- Compatibility
Oblivity - Find your perfect Sensitivity changes
Developer Note
Hey Oblivity Community,
It’s been a while since our last update, but we are still at work moving towards the Update: Oblivity 3.0 and its upcoming core feature.
For this Update (v2.10.0), we focused heavily on refactoring and improving a majority of the internal systems. As requested by the community, the main goals here were optimizing performance and reducing clutter. As part of this cleanup, we have removed the old settings profiles to streamline the experience.
You will also notice that we have completely reworked the Settings Menu, it is now cleaner, faster, and much easier to navigate. Additionally, we are introducing Assistance Drawers, which act as the replacement for the old mouse path visualizers. This new system is far more powerful and modular, allowing us to add new visualization options easily in the future.
Most of the work in this patch is "under the hood." In the best-case scenario, you won't notice the changes themselves, just the improved performance. However, these steps are strictly necessary to make Oblivity 3.0 possible and will speed up our development on future updates.
If you run into any issues with the new systems, please don’t hesitate to reach out to us on Discord.
Cheers,
The Poly Games Team
Changes
Settings Menu Rework
We’ve completely reworked the Settings Menu UI to make it cleaner, faster, and easier to navigate. The main goal here was to reduce clutter and overall complexity in the app.
Better Organization: We resorted all settings into more logical categories.
- CompatibilityMost of your settings are backward compatible with the new system. However, there might be a few instances where we decided against it, so it’s worth a quick look to make sure everything is set up how you like it.
- Settings ProfilesWe removed Online Settings Profiles . They added a lot of complexity but weren't used much, so we cut them to keep Oblivity streamlined.
- Crosshair EditorThe crosshair editor and renderer were also reworked in the process. We kept Crosshair Profiles though, so you can still easily switch between your different crosshair setups.
The New Assistance Drawer System - Help Lines for Training
This is our new system for visual training aids. These "Drawers" are help lines/graphics designed to assist your training or help you spot aiming mistakes in real-time. It replaces and expands on the old mouse path visualizers.
We are launching with support for Player Mouse Trail and 4 assistance systems:
Optimal Mouse Path: A more performant and customizable version of the previous system. It predicts the shortest path for target selection to help you clear targets as efficiently as possible. We recommend to use it in scenario with many static targest where you try to find the fastest path.
Simple Mouse Path: Draws simple lines from your crosshair to either the closest or the oldest target.
Predict Target Movement: This visualizes where a target will be in the future based on its current velocity. It calculates this by extrapolating the target's movement and estimating the time it will take you to move your crosshair there. It comes with tons of options to configure every part of the prediction logic. We recommend trying it in click timing scenarios with predictable moving targets.
Static Mouse Path: A great "reality check" for your pathing. This shows the perfect straight line to the next target, starting exactly where you killed the last one. You can compare this static line with your actual mouse trail to see exactly where your movement deviates from the optimal path.
Source
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