Full notes
Full Objects in Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- UI and audio
Yesterday version 0.9.9.1 went live! Here are the patch notes for the update (sorry for the delay):
Version 0.9.9.1 Patch Notes
Alterations:
Attack logic altered to open the AI attack ranges a bit more.
Attack logic altered to make AI attack patterns a bit more variable and intelligently chosen.
AI vessels react better to being fired upon when they are stalking a target.
Characters turn to face you when you talk to them.
Nerfed the Ceres MkIII a tiny bit in its stock variation.
General:
Fixed a bug where optimised modules were cheaper than they should have been.
Fixed a bug where commodities would sell for 0c at the lowest rather than 1c.
Fixed a bug where having multiple modules of the same sort and disconnecting/reconnecting them could cause problems in the engine room.
Fixed an issue where the bearing to a target would flicker when close to 0 degrees.
Fixed a bug where airlocks would sometimes appear invisible.
Fixed a bug where sometimes the top few jump buttons did not appear when you had a working jump drive.
Corrected the colour of cones on green and blue tone navmaps to match the main display.
Fixed a bug which meant ads would always be fading in when you enter a room.
Fixed some text rendering bugs in the module sales screen.
Fixed a graphical glitch in the "Sell Module" button on the module sales screen.
Many clipping and graphical glitches with space station rooms fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
