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Steam News25 February 20197y ago

Patch Notes for v0.9.9.1

Yesterday version 0.9.9.1 went live! Here are the patch notes for the update (sorry for the delay): Version 0.9.9.1 Patch Notes Alterations: Attack logic altered to open the AI attack ranges a bit more.

Full notes

Full Objects in Space update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes0 additions0 changes0 removals
  • Fixes
  • Performance
  • UI and audio
fixedGeneral :Fixed a bug where optimised modules were cheaper than they should have been.
fixedGeneral :Fixed a bug where commodities would sell for 0c at the lowest rather than 1c.
fixedGeneral :Fixed a bug where having multiple modules of the same sort and disconnecting/reconnecting them could cause problems in the engine room.
fixedGeneral :Fixed an issue where the bearing to a target would flicker when close to 0 degrees.
fixedGeneral :Fixed a bug where airlocks would sometimes appear invisible.
fixedGeneral :Fixed a bug where sometimes the top few jump buttons did not appear when you had a working jump drive.

Yesterday version 0.9.9.1 went live! Here are the patch notes for the update (sorry for the delay):

Version 0.9.9.1 Patch Notes

Alterations:

  • Attack logic altered to open the AI attack ranges a bit more.

  • Attack logic altered to make AI attack patterns a bit more variable and intelligently chosen.

  • AI vessels react better to being fired upon when they are stalking a target.

  • Characters turn to face you when you talk to them.

  • Nerfed the Ceres MkIII a tiny bit in its stock variation.

General:

  • Fixed a bug where optimised modules were cheaper than they should have been.

  • Fixed a bug where commodities would sell for 0c at the lowest rather than 1c.

  • Fixed a bug where having multiple modules of the same sort and disconnecting/reconnecting them could cause problems in the engine room.

  • Fixed an issue where the bearing to a target would flicker when close to 0 degrees.

  • Fixed a bug where airlocks would sometimes appear invisible.

  • Fixed a bug where sometimes the top few jump buttons did not appear when you had a working jump drive.

  • Corrected the colour of cones on green and blue tone navmaps to match the main display.

  • Fixed a bug which meant ads would always be fading in when you enter a room.

  • Fixed some text rendering bugs in the module sales screen.

  • Fixed a graphical glitch in the "Sell Module" button on the module sales screen.

  • Many clipping and graphical glitches with space station rooms fixed.

Source

Steam News / 25 February 2019

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