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Steam News6 November 20187y ago

Patch Notes for v0.9.7.1

Version 0.9.7.1 Patch Notes Alterations: Shifted descriptions of for-sale ships to a more natural order. Shift-clicking when already in autopilot now simply adds a new waypoint to your existing waypoint set.

In this update2

Full notes

Full Objects in Space update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes1 addition2 changes1 removal
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • UI and audio
addedAlterations :Shift-clicking when already in autopilot now simply adds a new waypoint to your existing waypoint set.
changedAlterations :Re-balanced the amount of damage a second-hand module can contain.
fixedGeneral :Fixed a bug where some scene extras could be clicked on for a conversation, causing a crash.
fixedGeneral :Fixed bug where jump drive spin-up state was shown incorrectly.
fixedGeneral :Fixed a bug where torpedos could damage your ship while you were docked and not in freespace.
changedGeneral :Sounds were not playing when changing selections for filters, etc.

Objects in Space changes

addedShift-clicking when already in autopilot now simply adds a new waypoint to your existing waypoint set.
changedRe-balanced the amount of damage a second-hand module can contain.
fixedFixed a bug where some scene extras could be clicked on for a conversation, causing a crash.
fixedFixed bug where jump drive spin-up state was shown incorrectly.
fixedFixed a bug where torpedos could damage your ship while you were docked and not in freespace.

Version 0.9.7.1 Patch Notes

Alterations:

  • Shifted descriptions of for-sale ships to a more natural order.

  • Shift-clicking when already in autopilot now simply adds a new waypoint to your existing waypoint set.

  • Re-balanced the amount of damage a second-hand module can contain.

  • Allowed binding of "Full Stop" command to a key.

  • Allowed filtering of module categories when in sell mode.

  • Set component purchases to keep top-left component selected to allow bulk-purchases more easily.

General:

  • Fixed a bug where some scene extras could be clicked on for a conversation, causing a crash.

  • Fixed bug where jump drive spin-up state was shown incorrectly.

  • Fixed a bug where torpedos could damage your ship while you were docked and not in freespace.

  • Sounds were not playing when changing selections for filters, etc.

  • Fixed a bug which caused AI ships following player to continue indefinitely under certain conditions.

  • Fixed a bug which sometimes caused actions in conversations to trigger more than once.

  • Fixed a bug where having a filter for modules on in buy mode would break being in 'sell' mode until you left it.

  • Fixed some bugs to optimise rendering speed of various trade terminals.

  • Fixed a bug where module types not used by playable ships (or at all any more) were still selectable as options when buying modules at a space station.

  • Removed some extraneous objects from the Ceres-class cabin.

Source

Steam News / 6 November 2018

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