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Steam News17 October 20187y ago

What's Next

Hi everyone! Here's an update coming from Elissa and Leigh about what will happen to Objects in Space from now until the full 1.0 release. You can see the original post at this link Hope you like it!

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Hi everyone! Here's an update coming from Elissa and Leigh about what will happen to Objects in Space from now until the full 1.0 release. You can see the original post at this link Hope you like it!

Hi all, Been a bit quiet on this end as you may have noticed. Elissa and I have been working full-time to add new features to the game and keep the updates coming. We’ve got a few big things coming in the next few months, and wanted to update you all! The Sandbox Update (late October): Sandbox mode will become an option which spawns you in a star system of your choosing and never ends. This will add multiple difficulty settings (which will also be available in story mode) so you can adjust the game to make it super easy or super hard to make money, or super easy or super hard in combat, adjusting the play experience to match what it is you want from the game. Among other things to be added here or shortly after this update will be procedurally-generated derelict ships, new module configurations (stealth/power/efficiency-optimised versions), more variety of configurations of the three ships available to buy etc.

The Multiplayer Alpha Update (late November / early December): Multiplayer will open up the existing scenarios (player limit TBC but probably 4-8 players) for LAN initially and hopefully internet play later.

Towards 1.0 (date TBC): We’ve been adding in heaps more stories which take greater advantage of the game’s mechanics. The ones which are already in there are primarily missions involving you going from A to B because they’re the mechanically easiest ones to do, but expect more which involve ambushes, escorting ships, travelling without being seen, tail jobs, authority ship blockades and much more. The meatiest narrative stuff is yet to come!

Thanks again to all of you for playing the game, giving us so much feedback and continuing to let us know when you’re experiencing crashes and the like. Leigh and Elissa PS Oh and for clarity: Economic difficulty will affect your income for contract completion, while combat difficult affects your vs enemy sensor ranges and your vs enemy damage taken/given. Starting finances is self-explanatory as is starting location. But basically if you hate the trading and just wanna have combat challenges, you can do that. If you want the reverse, you can do that too. If you want to focus on the story and have the whole game be super easy, go for it? If you want no story at all and super difficult settings, that’s cool too.

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Steam News / 17 October 2018

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