HomeGamesUpdatesPricingMethodology
Steam News23 October 20178y ago

Update 1.6.0 live - 10/23/2017

Hey everyone, we’ve been working really hard on Obduction. As an indie shop, we have a small, but amazing team - and they’ve been pushing very hard to make Obduction better and better.

Full notes

Full Obduction update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, we’ve been working really hard on Obduction. As an indie shop, we have a small, but amazing team - and they’ve been pushing very hard to make Obduction better and better. We hope you like what we’ve cleaned up. This update focuses primarily on stability and engine updates, but you’ll also find lots of little tuning and polishing. And just so you know, the next update will fix a few of the known issues below, and it will be coming very quickly - we promise! And we still have more performance specific updates coming, along with some surprises down the road. So… enjoy this update, stayed tuned, and thanks so much for the support.

Known Behaviors Hitching

Loading times are improved in this update and we have partially addressed hitching in the game. There are still a few areas that hitching can be seen and we are continuing to work on these areas for a future update. Known Issues Vive HMD sometimes won’t start in VR: A fix for this will be in hotfix 1.6.2 - which will be up in Public Preview very soon - like within a day or two. The current work-around is to start the game in Desktop (2D) mode and then put on the headset while at the Main menu.

Free-movement in Vive

This issue will be fixed in hotfix 1.6.3 - which will also be coming very soon. Partial Free movement is possible if you have an Xbox one controller. To initiate movement, disable the Vive controllers (plug into charger) and plug in the Xbox controller. Side-effects when using this workaround for Free movement on the Vive:

What changed

3 fixes2 additions10 changes2 removals
  • Fixes
  • UI and audio
  • Performance
  • Gameplay
fixedHey everyone, we’ve been working really hard on Obduction. As an indie shop, we have a small, but amazing team - and they’ve been pushing very hard to make Obduction better and better. We hope you like what we’ve cleaned up. This update focuses primarily on stability and engine updates, but you’ll also find lots of little tuning and polishing. And just so you know, the next update will fix a few of the known issues below, and it will be coming very quickly - we promise! And we still have more performance specific updates coming, along with some surprises down the road. So… enjoy this update, stayed tuned, and thanks so much for the support. Known Behaviors Hitching: Loading times are improved in this update and we have partially addressed hitching in the game. There are still a few areas that hitching can be seen and we are continuing to work on these areas for a future update. Known Issues Vive HMD sometimes won’t start in VR: A fix for this will be in hotfix 1.6.2 - which will be up in Public Preview very soon - like within a day or two. The current work-around is to start the game in Desktop (2D) mode and then put on the headset while at the Main menu. Free-movement in Vive: This issue will be fixed in hotfix 1.6.3 - which will also be coming very soon. Partial Free movement is possible if you have an Xbox one controller. To initiate movement, disable the Vive controllers (plug into charger) and plug in the Xbox controller. Side-effects when using this workaround for Free movement on the Vive:
changedThe camera reset button is not mapped as it is listed in the Settings menu
changedChange in HDR feature: Due to changes in how Microsoft supports HDR in Windows 10, the in-game HDR option has been removed. Workaround: For supported nVidia graphics cards, turn ‘on” the HDR option under Windows Settings > System > Display. For AMD graphics cards, due to current engine support, washed out visuals will be noticed with HDR. Please temporarily disable the HDR option within windows while playing with an AMD graphics card. Temporarily Disabled Features Nvidia VRWorks: nVidia VRWorks and related features have been disabled. This is due to an issue that is beyond our control at this time. While VR will continue to function as well, or better than before, the following options have been removed: Single Pass Stereo, Multi-res rendering, Multi-GPU, and Lens-Matched Shading. We are continuing to work closely with nVidia to get these issues resolved and returned as soon as possible. Changes Unreal Engine updated to 4.15.3 General
changedLightmap data size on disk dramatically reduced
changedGame-wide Texture resolution optimizations
changedBetter-tuned scalability settings

Obduction changes

fixedHey everyone, we’ve been working really hard on Obduction. As an indie shop, we have a small, but amazing team - and they’ve been pushing very hard to make Obduction better and better. We hope you like what we’ve cleaned up. This update focuses primarily on stability and engine updates, but you’ll also find lots of little tuning and polishing. And just so you know, the next update will fix a few of the known issues below, and it will be coming very quickly - we promise! And we still have more performance specific updates coming, along with some surprises down the road. So… enjoy this update, stayed tuned, and thanks so much for the support. Known Behaviors Hitching: Loading times are improved in this update and we have partially addressed hitching in the game. There are still a few areas that hitching can be seen and we are continuing to work on these areas for a future update. Known Issues Vive HMD sometimes won’t start in VR: A fix for this will be in hotfix 1.6.2 - which will be up in Public Preview very soon - like within a day or two. The current work-around is to start the game in Desktop (2D) mode and then put on the headset while at the Main menu. Free-movement in Vive: This issue will be fixed in hotfix 1.6.3 - which will also be coming very soon. Partial Free movement is possible if you have an Xbox one controller. To initiate movement, disable the Vive controllers (plug into charger) and plug in the Xbox controller. Side-effects when using this workaround for Free movement on the Vive:
changedThe camera reset button is not mapped as it is listed in the Settings menu
changedChange in HDR feature: Due to changes in how Microsoft supports HDR in Windows 10, the in-game HDR option has been removed. Workaround: For supported nVidia graphics cards, turn ‘on” the HDR option under Windows Settings > System > Display. For AMD graphics cards, due to current engine support, washed out visuals will be noticed with HDR. Please temporarily disable the HDR option within windows while playing with an AMD graphics card. Temporarily Disabled Features Nvidia VRWorks: nVidia VRWorks and related features have been disabled. This is due to an issue that is beyond our control at this time. While VR will continue to function as well, or better than before, the following options have been removed: Single Pass Stereo, Multi-res rendering, Multi-GPU, and Lens-Matched Shading. We are continuing to work closely with nVidia to get these issues resolved and returned as soon as possible. Changes Unreal Engine updated to 4.15.3 General
changedLightmap data size on disk dramatically reduced
changedGame-wide Texture resolution optimizations
  • The lighthouses scan since a Vive controller is not visible

  • Xbox controller won’t work if at least one Vive controller is active

  • The camera reset button is not mapped as it is listed in the Settings menu

  • The reticle is not always present

Change in HDR feature

Due to changes in how Microsoft supports HDR in Windows 10, the in-game HDR option has been removed.

Workaround

For supported nVidia graphics cards, turn ‘on” the HDR option under Windows Settings > System > Display. For AMD graphics cards, due to current engine support, washed out visuals will be noticed with HDR. Please temporarily disable the HDR option within windows while playing with an AMD graphics card.

Temporarily Disabled Features Nvidia VRWorks

nVidia VRWorks and related features have been disabled. This is due to an issue that is beyond our control at this time. While VR will continue to function as well, or better than before, the following options have been removed: Single Pass Stereo, Multi-res rendering, Multi-GPU, and Lens-Matched Shading. We are continuing to work closely with nVidia to get these issues resolved and returned as soon as possible. Changes Unreal Engine updated to 4.15.3 General

  • Lightmap data size on disk dramatically reduced

  • Game-wide Texture resolution optimizations

  • Better-tuned scalability settings

  • Arai creature optimized to reduce hitching

  • CW updated to use less resources

  • Book system optimized to reduce hitching

  • Loading screens now display progress

  • Level streaming optimizations

  • Startup videos added

  • UI navigation fixes

VR Features & Fixes

  • VR support no longer requires VR command line flags

  • Wearing or removing VR headset will enable or disable VR automagically

  • New and improved hand models for VR motion controllers

  • Fixed teleport position issue when attempting to teleport to an invalid location first

  • Fix for threading issue that

Source

Steam News / 23 October 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.