Full notes
Full Obduction update
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What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Workshop
Obduction changes
The patches keep coming. This one fixes a few things in the touch/hand control release. And we’re working on more fixes and optimizations in our next update - 1.6.0. Stay tuned. Art -Hunrath
Small tweaks for some objects that appeared incorrect in VR
More fixes for the shovel bucket. Buckets of fun!
-Maray
Adjusted collision issues on the elevator
Player can no longer stand on top of puzzle rotation pedestal
-Kaptar
Small tweaks for lighting in some areas
Misc
Kaptar swing bridge should no longer allow you to fall or teleport off the end under some conditions
Small tweaks to odd collision boundaries in Kaptar
video near the start of Maray should play correctly again
Some small fixes for CW's smaller videos not always playing in correct order
VR
Teleport mode will now act correctly when moving through the Hunrath/Kaptar portals
Teleport mode should allow you to properly move through the Soria hub doorway
Player should no longer be able to teleport from scrapyard to the Kaptar sphere using teleport mode in Hunrath
Player can no longer get caught on collision using teleport mode while riding the elevator in Kaptar
Fixes for teleport mode arrow when moving through domes
Fixes for UI scaling in Oculus rift
Fix for an odd crash when using motion controllers
video should play near ride in Maray correctly now
Player should no longer be able to fall from Mayor's elevator in Hunrath
Cleaned up some collision issues in and around CW's workshop
Players should no longer be able to lean through the dome wall in Kaptar
Generic tweaks and fixes for teleport mode
Localization
Added final Dutch menu update for Oculus Touch and VIVE controllers
Source
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