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Steam News30 March 20179y ago

Cyan Releases Obduction for Mac

Mac for Obduction is finally here! All the stars have aligned and Obduction for Mac is now available! It’s been a longer haul than we thought, but we think it’ll be well worth the wait.

Full notes

Full Obduction update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedMac for Obduction is finally here! All the stars have aligned and Obduction for Mac is now available! It’s been a longer haul than we thought, but we think it’ll be well worth the wait. This extra time means that Obduction will run a bit better, with fewer bugs, and prettier graphics. The release of the Mac version means that you can now experience Obduction on Mac, Windows, Rift, and Vive. But we’re not resting. We’ll continue to optimize, update, clean, and polish. Here are a few things you Mac users should know… Important Mac notes: Obduction requires Apple's Metal framework. For a list of Macs that support Metal go to https://support.apple.com/en-us/HT205073 Please review these system requirements before making your purchase. Below are 'recommended' system specs (other specs are available at obduction.com)… OS Version – Sierra 10.12.4* Processor – Quad Core Intel Memory – 16GB+ RAM Graphics – nVidia GT 600M, 700M family / AMD R9 M family or better Disk Space: 20 GB Additional Notes: -- VR not available on Mac *MacOS 10.12.4 (or later) is required to play Obduction. Any MacOS versions prior to this may result in random crashes. Known issue(s): If you had an earlier Mac version of Obduction (Mac preview) and you get a 'serialization' error when launching the Obduction Mac public release version, please clear the corrupt shader cache by doing the following: 1. Open Finder, press "command+shift+g" 2. Type in: ~/Library/application support/, press enter 3. Open "Epic/Obduction/Saved" 4. Delete "ByteCodeCache.ushadercode" & "DrawCache.ushadercache" If this serialization error does not resolve for you after trying this suggestion, please contact our support team at support@cyan.com.

Obduction changes

  • Cachemap
addedMac for Obduction is finally here! All the stars have aligned and Obduction for Mac is now available! It’s been a longer haul than we thought, but we think it’ll be well worth the wait. This extra time means that Obduction will run a bit better, with fewer bugs, and prettier graphics. The release of the Mac version means that you can now experience Obduction on Mac, Windows, Rift, and Vive. But we’re not resting. We’ll continue to optimize, update, clean, and polish. Here are a few things you Mac users should know… Important Mac notes: Obduction requires Apple's Metal framework. For a list of Macs that support Metal go to https://support.apple.com/en-us/HT205073 Please review these system requirements before making your purchase. Below are 'recommended' system specs (other specs are available at obduction.com)… OS Version – Sierra 10.12.4* Processor – Quad Core Intel Memory – 16GB+ RAM Graphics – nVidia GT 600M, 700M family / AMD R9 M family or better Disk Space: 20 GB Additional Notes: -- VR not available on Mac *MacOS 10.12.4 (or later) is required to play Obduction. Any MacOS versions prior to this may result in random crashes. Known issue(s): If you had an earlier Mac version of Obduction (Mac preview) and you get a 'serialization' error when launching the Obduction Mac public release version, please clear the corrupt shader cache by doing the following: 1. Open Finder, press "command+shift+g" 2. Type in: ~/Library/application support/, press enter 3. Open "Epic/Obduction/Saved" 4. Delete "ByteCodeCache.ushadercode" & "DrawCache.ushadercache" If this serialization error does not resolve for you after trying this suggestion, please contact our support team at support@cyan.com.

Mac for Obduction is finally here! All the stars have aligned and Obduction for Mac is now available! It’s been a longer haul than we thought, but we think it’ll be well worth the wait. This extra time means that Obduction will run a bit better, with fewer bugs, and prettier graphics. The release of the Mac version means that you can now experience Obduction on Mac, Windows, Rift, and Vive. But we’re not resting. We’ll continue to optimize, update, clean, and polish. Here are a few things you Mac users should know… Important Mac notes: Obduction requires Apple's Metal framework. For a list of Macs that support Metal go to https://support.apple.com/en-us/HT205073 Please review these system requirements before making your purchase. Below are 'recommended' system specs (other specs are available at obduction.com)… OS Version – Sierra 10.12.4* Processor – Quad Core Intel Memory – 16GB+ RAM Graphics – nVidia GT 600M, 700M family / AMD R9 M family or better Disk Space: 20 GB Additional Notes: -- VR not available on Mac *MacOS 10.12.4 (or later) is required to play Obduction. Any MacOS versions prior to this may result in random crashes. Known issue(s): If you had an earlier Mac version of Obduction (Mac preview) and you get a 'serialization' error when launching the Obduction Mac public release version, please clear the corrupt shader cache by doing the following: 1. Open Finder, press "command+shift+g" 2. Type in: ~/Library/application support/, press enter 3. Open "Epic/Obduction/Saved" 4. Delete "ByteCodeCache.ushadercode" & "DrawCache.ushadercache" If this serialization error does not resolve for you after trying this suggestion, please contact our support team at support@cyan.com.

Source

Steam News / 30 March 2017

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