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Steam News29 March 20179y ago

Public preview update (Hotfix 1.5.1)

This is the first of two hotfixes. We are working hard to address the issues brought up by the community.

Full notes

Full Obduction update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes1 addition10 changes11 removals
  • Gameplay
  • Fixes
  • Performance
  • UI and audio
removednVidia Lens Matched Shading is temporarily disabled on HTC Vive while we investigate an issue we found.
changedTeleport mode has trouble moving the player through some portals in game. We're aware of the issue, are working on it now, and expect to have a fix for the issue in the next update.
changedFixes to stop the player from being pushed off of the rotating bridge
changedTweaks to stop the player getting caught on collision
changedImprovements to various buildings to stop players from putting their head through solid walls while in VR
changedAdjusted collision on Swing Bridge

Obduction changes

removednVidia Lens Matched Shading is temporarily disabled on HTC Vive while we investigate an issue we found.
changedTeleport mode has trouble moving the player through some portals in game. We're aware of the issue, are working on it now, and expect to have a fix for the issue in the next update.
changedFixes to stop the player from being pushed off of the rotating bridge
changedTweaks to stop the player getting caught on collision
changedImprovements to various buildings to stop players from putting their head through solid walls while in VR

This is the first of two hotfixes. We are working hard to address the issues brought up by the community. Known issues:

  • nVidia Lens Matched Shading is temporarily disabled on HTC Vive while we investigate an issue we found.

  • Teleport mode has trouble moving the player through some portals in game. We're aware of the issue, are working on it now, and expect to have a fix for the issue in the next update.

Art -Kaptar

  • Fixes to stop the player from being pushed off of the rotating bridge

  • Guides should now show correctly on the winch

  • Tweaks to stop the player getting caught on collision

-Hunrath

  • Improvements to various buildings to stop players from putting their head through solid walls while in VR

  • Adjusted collision on Swing Bridge

  • Player should no longer be able to get stuck behind the gas tank

  • Fixed up the scrapyard bucket ride. Bucket should no longer shake the player when descending.

  • Fixed bad lighting in Farley's house

  • Fixed bad reflections in Farley's house

  • Improved lighting on Hunrath tower

  • Art tweaks to Hunrath tower

Technical

  • Misc tweaks for player collision with interactive objects

  • Game should no longer start SteamVR while running in desktop mode

  • Player should no longer be able to reach through and teleport beyond locked portals

  • Player is no longer allowed to pause the game during the ending sequence

  • Fixed the issue where the Vive tracking would seem to fail in pause menu

  • Fixed teleporting into disabled dome

  • Fixed the tape recorder being hard to reach while seated in VR

  • The tape recorder should no longer rocket you to the moon

  • Tape recorder should no longer dissapear when set down

  • The tape recorder will no longer cause a crash when placed below the player's feet

  • Players can no longer use teleport mode to enter the water

  • Kaptar coupler controls should work correctly with motion controls in non-teleport mode

  • Player can no longer use teleport mode to enter the large sphere in Hunrath while it's spinning

  • Tweaks to keep the teleport arrow on the ground

  • Improvement to resolution quality on Vive

  • Made the Vive menu a fair bit larger

Misc

  • Fixes for some textures in VR

  • Introduced click to teleport instead of touch to teleport on Vive controllers due to touch sensitivity issues on the Vive controllers

  • Improvements to displaying books in VR

  • Misc tweaks to help reduce players falling from rides and elevators

  • Fixes for the end of the credits sequence

  • Tweaks to motion controllers interacting with some levers

  • Improvements to Teleport mode arrow, should no longer show up in incorrect locations

  • Fixed a couple of odd conditions where the player can fall out of the world

Menus

  • Tweaks for the menu when in VR standing and seated modes

  • Updated UIs for Oculus Touch and Vive motion controls

  • Oculus and Vive UIs should no longer overlap

  • Tweaks to the menus while using an Oculus Rift

Localization

  • Menu updates for De, Fr, It, Pt, Ru, Sp

Source

Steam News / 29 March 2017

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