Full notes
Full Obduction update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
Obduction changes
This is the first of two hotfixes. We are working hard to address the issues brought up by the community. Known issues:
nVidia Lens Matched Shading is temporarily disabled on HTC Vive while we investigate an issue we found.
Teleport mode has trouble moving the player through some portals in game. We're aware of the issue, are working on it now, and expect to have a fix for the issue in the next update.
Art -Kaptar
Fixes to stop the player from being pushed off of the rotating bridge
Guides should now show correctly on the winch
Tweaks to stop the player getting caught on collision
-Hunrath
Improvements to various buildings to stop players from putting their head through solid walls while in VR
Adjusted collision on Swing Bridge
Player should no longer be able to get stuck behind the gas tank
Fixed up the scrapyard bucket ride. Bucket should no longer shake the player when descending.
Fixed bad lighting in Farley's house
Fixed bad reflections in Farley's house
Improved lighting on Hunrath tower
Art tweaks to Hunrath tower
Technical
Misc tweaks for player collision with interactive objects
Game should no longer start SteamVR while running in desktop mode
Player should no longer be able to reach through and teleport beyond locked portals
Player is no longer allowed to pause the game during the ending sequence
Fixed the issue where the Vive tracking would seem to fail in pause menu
Fixed teleporting into disabled dome
Fixed the tape recorder being hard to reach while seated in VR
The tape recorder should no longer rocket you to the moon
Tape recorder should no longer dissapear when set down
The tape recorder will no longer cause a crash when placed below the player's feet
Players can no longer use teleport mode to enter the water
Kaptar coupler controls should work correctly with motion controls in non-teleport mode
Player can no longer use teleport mode to enter the large sphere in Hunrath while it's spinning
Tweaks to keep the teleport arrow on the ground
Improvement to resolution quality on Vive
Made the Vive menu a fair bit larger
Misc
Fixes for some textures in VR
Introduced click to teleport instead of touch to teleport on Vive controllers due to touch sensitivity issues on the Vive controllers
Improvements to displaying books in VR
Misc tweaks to help reduce players falling from rides and elevators
Fixes for the end of the credits sequence
Tweaks to motion controllers interacting with some levers
Improvements to Teleport mode arrow, should no longer show up in incorrect locations
Fixed a couple of odd conditions where the player can fall out of the world
Menus
Tweaks for the menu when in VR standing and seated modes
Updated UIs for Oculus Touch and Vive motion controls
Oculus and Vive UIs should no longer overlap
Tweaks to the menus while using an Oculus Rift
Localization
Menu updates for De, Fr, It, Pt, Ru, Sp
Source
Changelog.gg summarizes and formats this update. How we read updates.
