Full notes
Full Obduction update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! We've just pushed our newest fixes and features out to the Public Preview release: New Additions • Smooth Turning for VR is now available as an option • Addition of Texture Memory slider- ○ We've added a manual adjustment slider that affects the amount of memory that can used for the game's textures. This can improve image quality when raised, and improve performance when lowered. While this options affects all users, this should help Intel HD graphics users who were unable to read puzzle solutions in-game. Changes • The auto-save icon now only appears when you are in the menu. It no longer appears in-game when you are walking around. It continues to save the game; it just won't display the save icon while it's doing it (in-game). Art • Various small fixes and tweaks to art in Kaptar • Various small fixes throughout Hunrath Audio • Misc sound fixes in Kaptar • Raised volume of Imager devices in Hunrath Misc • Users can no longer unlock doors in VR by sticking their head through the door. • Fix for buttons breaking if pressed while taking a photo. • Fixes for navigation points with Farley's vault. • Fixes for navigation points in Maray. • Fixes for navigation points in Kaptar. • Fixes for users getting stuck on an elevator in Maray.
What changed
- Fixes
Obduction changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
