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Steam News26 September 20169y ago

Patch 2 update Live!

Hey everyone! The results from the public preview are looking pretty good, so today we're moving the newest version of the game from our Public Preview out to everyone.

Full notes

Full Obduction update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! The results from the public preview are looking pretty good, so today we're moving the newest version of the game from our Public Preview out to everyone. Most players will see only good things with this patch. But we have noticed a rare occurance on some systems with integrated graphics - textures may get blurrier. This is the result of being safer about allocating texture memory, and the graphic system not reporting correctly. We’ll continue to investigate this. Mac Kickstarter Backers on the Mac beta will see some changes - mostly good, some bad. Generally, the Mac performance has improved dramatically. Almost everyone should notice that. The bad news is that you may crash, or only see a black screen at startup. There are two steps to fix this. The first is to upgrade to MacOS Sierra which has fixes that Obduction requires. The second is to remove old shader cache files. Here are the steps to delete the old files: • Go to the Finder (usually the first thing in your dock) • Hold down shift + command + g • Type (or copy and paste) this... ~/Library/Application Support/Epic/Obduction/Saved • Click Go or push return • Delete two files... ByteCodeCache.ushadercode and DrawCache.ushadercache (If you don’t see those files then you did something wrong, or you don’t have Obduction installed.) If you require further help with this, please create a support ticket at: http://support.cyan.com/ The list of changes and fixes from the Public Preview have stayed the same, but, if you missed them the first time around, here they are: Global • Fix for game icon not appearing in windows task bar in some conditions • Fix for unsupported OS languages causing failed loading and empty menus • Fixed some missing Backer Rewards messages • Photos now have a slideshow option • Photos previously taken should sort correctly • Photos will now appear for users with foreign or special characters in their Windows user account name • Backer reward items popup is now disabled by default in-game. This can still be enabled through the options menu • Updates to node navigation • Fixes for minecart getting stuck in rocks under some conditions • Fixes for misalignment in The Gauntlet • Fix for Kaptar generator pistons losing correct state when loading • Fix for player falling out of world on new game and load game in some cases • Removed stacking of movement input. Sorry speed runners. • Improvements to video memory usage • Many updates to nodes in all worlds for point and click mode • Updates for game pad controls • Fixes for some dialogue playing back in incorrect areas • Fix for an odd crash when loading • Fixes for minecart persistence if lowered but not driven • Raised blood pressure level of producer character "Ryan" • CW's workshop door is no longer able to be closed after opening • Removed debug commands bound to 'R' and 'Num9' keys Localization • Proper translation of 'Credits' across all languages • Updated backer rewards popup under some languages • Various settings UI language changes • Various updates to all available languages Art • Lighting improvements across all worlds • Tweaked imager parts • Updates to Hunrath swing bridge • Various large and small updates to art around Hunrath • Various small collision fixes in Hunrath • Optimization

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedHey everyone! The results from the public preview are looking pretty good, so today we're moving the newest version of the game from our Public Preview out to everyone. Most players will see only good things with this patch. But we have noticed a rare occurance on some systems with integrated graphics - textures may get blurrier. This is the result of being safer about allocating texture memory, and the graphic system not reporting correctly. We’ll continue to investigate this. Mac Kickstarter Backers on the Mac beta will see some changes - mostly good, some bad. Generally, the Mac performance has improved dramatically. Almost everyone should notice that. The bad news is that you may crash, or only see a black screen at startup. There are two steps to fix this. The first is to upgrade to MacOS Sierra which has fixes that Obduction requires. The second is to remove old shader cache files. Here are the steps to delete the old files: • Go to the Finder (usually the first thing in your dock) • Hold down shift + command + g • Type (or copy and paste) this... ~/Library/Application Support/Epic/Obduction/Saved • Click Go or push return • Delete two files... ByteCodeCache.ushadercode and DrawCache.ushadercache (If you don’t see those files then you did something wrong, or you don’t have Obduction installed.) If you require further help with this, please create a support ticket at: http://support.cyan.com/ The list of changes and fixes from the Public Preview have stayed the same, but, if you missed them the first time around, here they are: Global • Fix for game icon not appearing in windows task bar in some conditions • Fix for unsupported OS languages causing failed loading and empty menus • Fixed some missing Backer Rewards messages • Photos now have a slideshow option • Photos previously taken should sort correctly • Photos will now appear for users with foreign or special characters in their Windows user account name • Backer reward items popup is now disabled by default in-game. This can still be enabled through the options menu • Updates to node navigation • Fixes for minecart getting stuck in rocks under some conditions • Fixes for misalignment in The Gauntlet • Fix for Kaptar generator pistons losing correct state when loading • Fix for player falling out of world on new game and load game in some cases • Removed stacking of movement input. Sorry speed runners. • Improvements to video memory usage • Many updates to nodes in all worlds for point and click mode • Updates for game pad controls • Fixes for some dialogue playing back in incorrect areas • Fix for an odd crash when loading • Fixes for minecart persistence if lowered but not driven • Raised blood pressure level of producer character "Ryan" • CW's workshop door is no longer able to be closed after opening • Removed debug commands bound to 'R' and 'Num9' keys Localization • Proper translation of 'Credits' across all languages • Updated backer rewards popup under some languages • Various settings UI language changes • Various updates to all available languages Art • Lighting improvements across all worlds • Tweaked imager parts • Updates to Hunrath swing bridge • Various large and small updates to art around Hunrath • Various small collision fixes in Hunrath • Optimization

Obduction changes

  • Cachemap
changedHey everyone! The results from the public preview are looking pretty good, so today we're moving the newest version of the game from our Public Preview out to everyone. Most players will see only good things with this patch. But we have noticed a rare occurance on some systems with integrated graphics - textures may get blurrier. This is the result of being safer about allocating texture memory, and the graphic system not reporting correctly. We’ll continue to investigate this. Mac Kickstarter Backers on the Mac beta will see some changes - mostly good, some bad. Generally, the Mac performance has improved dramatically. Almost everyone should notice that. The bad news is that you may crash, or only see a black screen at startup. There are two steps to fix this. The first is to upgrade to MacOS Sierra which has fixes that Obduction requires. The second is to remove old shader cache files. Here are the steps to delete the old files: • Go to the Finder (usually the first thing in your dock) • Hold down shift + command + g • Type (or copy and paste) this... ~/Library/Application Support/Epic/Obduction/Saved • Click Go or push return • Delete two files... ByteCodeCache.ushadercode and DrawCache.ushadercache (If you don’t see those files then you did something wrong, or you don’t have Obduction installed.) If you require further help with this, please create a support ticket at: http://support.cyan.com/ The list of changes and fixes from the Public Preview have stayed the same, but, if you missed them the first time around, here they are: Global • Fix for game icon not appearing in windows task bar in some conditions • Fix for unsupported OS languages causing failed loading and empty menus • Fixed some missing Backer Rewards messages • Photos now have a slideshow option • Photos previously taken should sort correctly • Photos will now appear for users with foreign or special characters in their Windows user account name • Backer reward items popup is now disabled by default in-game. This can still be enabled through the options menu • Updates to node navigation • Fixes for minecart getting stuck in rocks under some conditions • Fixes for misalignment in The Gauntlet • Fix for Kaptar generator pistons losing correct state when loading • Fix for player falling out of world on new game and load game in some cases • Removed stacking of movement input. Sorry speed runners. • Improvements to video memory usage • Many updates to nodes in all worlds for point and click mode • Updates for game pad controls • Fixes for some dialogue playing back in incorrect areas • Fix for an odd crash when loading • Fixes for minecart persistence if lowered but not driven • Raised blood pressure level of producer character "Ryan" • CW's workshop door is no longer able to be closed after opening • Removed debug commands bound to 'R' and 'Num9' keys Localization • Proper translation of 'Credits' across all languages • Updated backer rewards popup under some languages • Various settings UI language changes • Various updates to all available languages Art • Lighting improvements across all worlds • Tweaked imager parts • Updates to Hunrath swing bridge • Various large and small updates to art around Hunrath • Various small collision fixes in Hunrath • Optimization

Source

Steam News / 26 September 2016

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