Full notes
Full Oakenfold update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
Oakenfold changes
I'm proud to announce that Oakenfold version 1.0.0 is finally here!
Thanks everyone for the amazing support! I hope to continue developing Oakenfold the upcoming year(s).
Enjoy!
Changelog
All the leaderboards have been reset
New Intro Cinematic on game start! Learn all about what happened to Earth and Asha is trying to escape the planet.
- New HUDOn the 'New Game screen', the abilities of the selected mindset are now shown. Hovering over them will provide more information.
New SFX: Asha, the crates and the crafting station now teleport in and out of every location
New VFX: It's autumn, the leaf particle effects are back on the home screen
Update: Insane difficulty score multiplier has gone up from 1.4 to 1.5
- Update GraphicTeleport pad has been changed
- Update GraphicLandmine has been changed
Audio Improvement: Interface sounds now also adjust their volume according to the settings 'SFX' slider
Mission RoboPatrol: Reward is now 2 energy + 3 timebank (used to be 4 timebank)
Mission Launch Guidance System: Now gives a scaling reward per satellite that you keep alive
Mission Sandwurm: Now has clearer indicator when its going to come out of the ground
- Item Smith's EarpieceAbility image has been changed
Bugfix: Quick Escaping while being TimeLocked now correctly sets you back to the most recent state (escape is impossible while timelocked)
Source
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