Update log
Full Oaken update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey spirits,
Extracted changes
- Gameplay
- Balance
- Store
- Fixes
The biggest gameplay addition yet - Mastery and Talents Update - is now live!
Enjoy a brand new difficulty system with the Mastery and Talent Trees.
Mastery will allow you to apply difficulty modifiers while choosing Talents before starting the game will provide some benefits.
Unlock Mastery points by completing harder runs, and unlock Talent points by finishing runs with various guides and completing achievements!
↓ Complete patch notes ↓
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Main Features:
- CosmeticCompletely revamped the difficulty systemexpert mode was removed, Mastery Tree was added
The player can now choose difficulty modifiers they wish to impose on themselves and unlock Mastery Points by completing runs with the highest Mastery level available
Added the Talent Tree
The player can choose talents before starting the game that provide some benefits, up to 6 talents can be chosen at once
Talents can be unlocked by finishing runs with various guides and completing achievements
Added Heal Button for healing Fatigued and Exhausted spirits
Added 'Reset Profile' button in the game options (which will allow to restart all tutorials and local progression)
Added free Mastery point for each 5 profile levels beyond the 10th (which will allow experienced players to try new modes without unlocking everything again)
Added one card discard possibilty each turn
Added 'Reset Profile' button in the game options (which will allow to restart all tutorials and local progression)
Added free Mastery point for each 5 profile levels beyond the 10th (which will allow experienced players to try new modes without unlocking everything again)
Other Changes:
Reduced the length of each chapter by 1 node
Buffed/Nerfed some weak/broken trinkets and abilities:
- CosmeticTripwire Creepersworks on enemies only
- CosmeticLumite Symbiontsgives +1/+5 instead of +1/+3
- CosmeticThe Swift Gardener Wispworks up to 3 times per turn
Adjusted Fatigue values in a few Events
Added 5 new trinkets
Improved clarity and terms of some keywords
Removed the possibility of freely rotating before moving - this feature did not work as intended
- CosmeticRefuge shop was balanced a bittrinkets can now appear there, good items appear more frequently and cost less
Deckbuilder interaction improvements
Added 4 new Wisps
Talent tree is now available at the start of the second run (even if the first one was lost)
Localisation for achievements
Bugfixes:
fixed an issue causing Aya to be considered the current guide for achievement purposes if the game was reloaded from a save
fixed issues causing shrines to not correctly apply their effects in some cases
fixed some issues with displaying Unstable cards in hand and deck preview
fixed a bug causing push and amber prison interactions to not work as intended
other minor bugfixes
fixed a bug that made it possible for cards to go below 0 cost
fixed some visual issues with the talent tree
fixed a bug that caused two tracks of music to play at the same time
fixed a bug causing the card-to-mouse trail to show under board decoration
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But that's not all! Next updates are coming soon, including new cards, new bosses, new guides and more!
Check out what's coming next in this trailer:
Play now!
https://store.steampowered.com/app/1348690/Oaken/
Don't forget you can join us on Discord to give us your feedback!
Have fun! ♥
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