Some News Hello to all gamers who follow me from all over the world! The long-running pre-alpha version is now complete! It is now in an Alpha release and waiting to meet its first players.
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Full O.A.C - World Begins update
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UI and audio
changedSome NewsHello to all gamers who follow me from all over the world! The long-running pre-alpha version is now complete! It is now in an Alpha release and waiting to meet its first players. The official release date will be announced in just a few days. You'll also be able to see updated screenshots of O.A.C with new UI designs on our Steam Store. Steam post image For a very long time, I have focused on the coding, story, art design, music of our game, determination of special forces for countries and map drawings, as well as the design of units, events and game mechanics. Additionally, O.A.C actually contains a giant world and a huge data warehouse. This massive data warehouse had to be partially compatible with thousands of rows of "real world" data. It took me a lot of time to research all of this, collect it, verify its accuracy, process it and integrate it into a O.A.C game. A must for a grand strategy! I didn't pay enough attention to the UI throughout this entire process, and a simple UI was enough to sustain the pre-alpha mechanics throughout all testing phases. But now is the time! And I made my first presentable design for the UI. While I tested that the UX was good, I made our first update on the UI. I wanted to share the latest version with you. A few small examples from the latest version; Steam post image I am sharing some other UI examples in the O.A.C for you. Don't care about statistical data/descriptions in UI images. I chopped the salads, but I wanted to send you some visuals before putting them on the plate. The kitchen part of the job is always really complicated! (You can enlarge the thumbnails by clicking on them.) Steam post image Steam post image Steam post image Steam post image I've prepared a before and after here. [expand type="details"][/expand] I'm also working on a UI design with changeable transparency and dimensions. Even if you don't see it in this alpha version, you will see it in the first 1.0 version. You can find the new images on our store page, in the O.A.C's promotional gallery. Along with the pre-alpha version, I am preparing our more eye-catching UI designs that will continue to be stable in the alpha version. I hope you like it, I really enjoyed designed. Basically, I wanted to design a user interface that would feel seriously and combat strategies from the player's point of view. Of course, this is not the final state and I am at the very beginning of everything! I am working hard to be the best I can do within my means. You know I'm crazy and I will do the best for you, if not today, tomorrow definitely! This will continue non-stop. Be sure to stay tuned for new store images and the official release announcement in a few days. Kind regards.
O.A.C - World Begins changes
changedHello to all gamers who follow me from all over the world! The long-running pre-alpha version is now complete! It is now in an Alpha release and waiting to meet its first players. The official release date will be announced in just a few days. You'll also be able to see updated screenshots of O.A.C with new UI designs on our Steam Store. Steam post image For a very long time, I have focused on the coding, story, art design, music of our game, determination of special forces for countries and map drawings, as well as the design of units, events and game mechanics. Additionally, O.A.C actually contains a giant world and a huge data warehouse. This massive data warehouse had to be partially compatible with thousands of rows of "real world" data. It took me a lot of time to research all of this, collect it, verify its accuracy, process it and integrate it into a O.A.C game. A must for a grand strategy! I didn't pay enough attention to the UI throughout this entire process, and a simple UI was enough to sustain the pre-alpha mechanics throughout all testing phases. But now is the time! And I made my first presentable design for the UI. While I tested that the UX was good, I made our first update on the UI. I wanted to share the latest version with you. A few small examples from the latest version; Steam post image I am sharing some other UI examples in the O.A.C for you. Don't care about statistical data/descriptions in UI images. I chopped the salads, but I wanted to send you some visuals before putting them on the plate. The kitchen part of the job is always really complicated! (You can enlarge the thumbnails by clicking on them.) Steam post image Steam post image Steam post image Steam post image I've prepared a before and after here. [expand type="details"][/expand] I'm also working on a UI design with changeable transparency and dimensions. Even if you don't see it in this alpha version, you will see it in the first 1.0 version. You can find the new images on our store page, in the O.A.C's promotional gallery. Along with the pre-alpha version, I am preparing our more eye-catching UI designs that will continue to be stable in the alpha version. I hope you like it, I really enjoyed designed. Basically, I wanted to design a user interface that would feel seriously and combat strategies from the player's point of view. Of course, this is not the final state and I am at the very beginning of everything! I am working hard to be the best I can do within my means. You know I'm crazy and I will do the best for you, if not today, tomorrow definitely! This will continue non-stop. Be sure to stay tuned for new store images and the official release announcement in a few days. Kind regards.
Some News
Hello to all gamers who follow me from all over the world! The long-running pre-alpha version is now complete! It is now in an Alpha release and waiting to meet its first players. The official release date will be announced in just a few days. You'll also be able to see updated screenshots of O.A.C with new UI designs on our Steam Store. Steam post image For a very long time, I have focused on the coding, story, art design, music of our game, determination of special forces for countries and map drawings, as well as the design of units, events and game mechanics. Additionally, O.A.C actually contains a giant world and a huge data warehouse. This massive data warehouse had to be partially compatible with thousands of rows of "real world" data. It took me a lot of time to research all of this, collect it, verify its accuracy, process it and integrate it into a O.A.C game. A must for a grand strategy! I didn't pay enough attention to the UI throughout this entire process, and a simple UI was enough to sustain the pre-alpha mechanics throughout all testing phases. But now is the time! And I made my first presentable design for the UI. While I tested that the UX was good, I made our first update on the UI. I wanted to share the latest version with you. A few small examples from the latest version; Steam post image I am sharing some other UI examples in the O.A.C for you. Don't care about statistical data/descriptions in UI images. I chopped the salads, but I wanted to send you some visuals before putting them on the plate. The kitchen part of the job is always really complicated! (You can enlarge the thumbnails by clicking on them.) Steam post image Steam post imageSteam post imageSteam post image I've prepared a before and after here. [expand type="details"][/expand] I'm also working on a UI design with changeable transparency and dimensions. Even if you don't see it in this alpha version, you will see it in the first 1.0 version. You can find the new images on our store page, in the O.A.C's promotional gallery. Along with the pre-alpha version, I am preparing our more eye-catching UI designs that will continue to be stable in the alpha version. I hope you like it, I really enjoyed designed. Basically, I wanted to design a user interface that would feel seriously and combat strategies from the player's point of view. Of course, this is not the final state and I am at the very beginning of everything! I am working hard to be the best I can do within my means. You know I'm crazy and I will do the best for you, if not today, tomorrow definitely! This will continue non-stop. Be sure to stay tuned for new store images and the official release announcement in a few days. Kind regards.